Back to Basics
The fundamental task of a processor is to manage the flow of data through
its computational units. However in the past two decades, each successive
generation of processors for personal computers has added more transistors
dedicated to increasing the performance of spaghetti-like integer code. For
example, it is well known that typical integer codes are branchy and that
branch mispredict penalties are expensive; in an effort to minimize the
impact of branch instructions, transistors were used to develop highly
accurate branch predictors. Aside from branch predictors, sophisticated
cache hierarchies with large tag arrays and predictive cache prefetch units
attempt to hide the complexity of data movement from the software, and
further increase the performance of single threaded applications. The
pursuit of single threaded performance can be observed in recent years in
the proposal of extraordinarily deeply pipelined processors designed
primarily to increase the performance of single threaded applications, at
the cost of higher power consumption and larger transistor budgets.
The fundamental idea of the CELL processor project is to reverse this trend
and give up the pursuit of single threaded performance, in favor of
allocating additional hardware resources to perform parallel computations.
That is, minimal resources are devoted toward the execution of single
threaded workloads, so that multiple DSP-like processing elements can be
added to perform more parallelizable multimedia-type computations. In the
examination of the first implementation of the CELL processor, the theme of
the shift in focus from the pursuit of single threaded integer performance
to the pursuit of multiply threaded, easily parallelizable multimedia-type
performance is repeated throughout.
CELL Basics
The CELL processor is a collaboration between IBM, Sony and Toshiba. The
CELL processor is expected by this consortium to provide computing power an
order of magnitude above and beyond what is currently available to its
competitors. The International Solid-State Circuits Conference (ISSCC) 2005
was chosen by the group as the location to describe the basic hardware
architecture of the processor and announce the first incarnation of the CELL
processor family.
Members of the CELL processor family share basic building blocks, and
depending on the requirement of the application, specific versions of the
CELL processor can be quickly configured and manufactured to meed that need.
The basic building blocks shared by members of the CELL family of processor
are the following:
a.. The PowerPC Processing Element (PPE)
b.. The Synergistic Processing Element (SPE)
c.. The L2 Cache
d.. The internal Element Interconnect Bus(EIB)
e.. The shared Memory Interface Controller (MIC) and
f.. The FlexIO interface
Each SPE is in essence a private system-on-chip (SoC), with the processing
unit connected directly to 256KB of private Load Store (LS) memory. The PPE
is a dual threaded (SMT) PowerPC processor connected to the SPE's through
the EIB. The PPE and SPE processing elements access system memory through
the MIC, which is connected to two independent channels of Rambus XDR
memory, providing 25 GB/s of memory bandwidth. The connection to I/O is done
through the FlexIO interface, also provided by Rambus, providing 44.8 GB/s
of raw outbound BW and 32 GB/s of raw inbound bandwidth for total I/O
bandwidth of 76.8 GB/s. At ISSCC 2005, IBM announced that the first
implementation of the CELL processor has been tested to operate at
frequencies above 4 GHz. In the CELL processor, each SPE is capable of
sustaining 4 FMADD operations per cycle. At an operating frequency of 4 GHz,
the CELL processor is thus capable of achieving a peak throughput rate of
256 GFlops from the 8 SPE's. Moreover, the PPE can contribute some amount of
additional compute power with its own FP and VMX units.
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Figure 1 - Die photo of CELL processor with block diagram overlay
Figure 1 shows the die photo of the first CELL processor implementation with
8 SPE's. The sample processor tested was able to operate at a frequency of 4
GHz with Vdd of 1.1V. The power consumption characteristics of the processor
were not disclosed by IBM. However, estimates in the range of 50 to 80 Watts
@ 4 GHz and 1.1 V were given. One unconfirmed report claims that at the
extreme end of the frequency/voltage/power spectrum, one sample CELL
processor was observed to operate at 5.6 GHz with 1.4 V Vdd and consumed 180
W of power.
As described previously, the CELL processor with 8 SPE's operating at 4 GHz
has a peak throughput rate of over 256 GFlops. To provide the proper balance
between processing power and data bandwidth, an enormously capable system
interconnects and memory system interface is required for the CELL
processor. For that task, the CELL processor was designed as a Rambus
Sandwich, with Redwood Rambus Asic Cell (RRAC) acting as the system
interface on one end of the CELL processor, and the XDR (formerly
Yellowstone) high bandwidth DRAM memory system interface on the other end of
the CELL processor. Finally, the CELL processor has 2954 C4 contacts to the
3-2-3 organic package, and the BGA package is 42.5 mm by 42.5 mm in size.
The BGA package contains 1236 contacts, 506 of which are signal
interconnects and the remainder are devoted to power and ground
interconnects.
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Figure 2 - Per stage circuit delay depth of 11 FO4 often left only 5~8 FO4
for logic flow
The first incarnation of the CELL processor is implemented in a 90nm SOI
process. IBM claims that while the logic complexity of each pipeline stage
is roughly comparable to other processors with a per stage logic depth of 20
FO4, aggressive circuit design, efficient layout and logic simplification
enabled the circuit designers of the CELL processor to reduced the per stage
circuit delay to 11 FO4 throughout the entire design. The design methodology
deployed for the CELL processor project provides an interesting contrast to
that of other IBM processor projects in that the first incarnation of the
CELL processor makes use of fully custom design. Moreover, the full custom
design includes the use of dynamic logic circuits in critical data paths. In
the first implementation of the CELL processor, dynamic logic was deployed
for both area minimization as well as performance enhancement to reach the
aggressive goal of 11 FO4 circuit delay per stage. Figure 2 shows that with
the circuit delay depth of 11 FO4, oftentimes only 5~8 FO4 are left for
inter-latch logic flow.
The use of dynamic logic presents itself as an interesting issue in that
dynamic logic circuits rely on the capability of logic transistors to retain
a capacitive load as temporary storage. The decreasing capacitance and
increasing leakage of each successive process generation means that dynamic
logic design becomes more challenging with each successive process
generation. In addition, dynamic circuits are reportedly even more
challenging on SOI based process technologies. However, circuit design
engineers from IBM believe that the use of dynamic logic will not present
itself as an issue in the scalability of the CELL processor down to 65 nm
and below. The argument was put forth that since the CELL processor is a
full custom design, the task of process porting with dynamic circuits is no
more and no less challenging than the task of process porting on a design
without dynamic circuits. That is, since the full custom design requires the
re-examination and re-optimization of transistor and circuit characteristics
for each process generation, if a given set of dynamic logic circuits become
impractical for specific functions at a given process node, that set of
circuits can be replaced with static circuits as needed.
The process portability of the CELL processor design is an interesting topic
due to the fact that the prototype CELL processor is a large device that
occupies 221 mm2 of silicon area on the 90 nm process. Comparatively, the
IBM PPC970FX processor has a die size of 62 mm2 on the 90 nm process. The
natural question then arises as to whether Sony will choose to reduce the
number of SPE's to 4 for the version of the CELL processor to appear in the
next generation Playstation, or keep the 8 SPE's and wait for the 65 nm
process before it ramps up the production of the next generation
Playstation. Although no announcements or hints have been given, IBM's
belief in regards to the process portability of the CELL processor design
does bode well for the 8 SPE path since process shrinks can be relied on to
bring down the cost of the CELL processor at the 65 nm node and further at
the 45 nm node.
Floating Point Capability
As described previously, the prototype CELL processor's claim to fame is its
ability to sustain a high throughput rate of floating point operations. The
peak rating of 256 GFlops for the prototype CELL processor is unmatched by
any other device announced to date. However, the SPE's are designed for
speed rather than accuracy, and the 8 floating point operations per cycle
are single precision (SP) operations. Moreover, these SP operations are not
fully IEEE754 compliant in terms of rounding modes. In particular, the SP
FPU in the SPE rounds to zero. In this manner, the CELL processor reveals
its roots in Sony's Emotion Engine. Similar to the Emotion Engine, the SPE's
single precision FPU also eschewed rounding mode trivialities for speed.
Unlike the Emotion Engine, the SPE contains a double precision (DP) unit.
According to IBM, the SPE's double precision unit is fully IEEE854
compliant. This improvement represents a significant capability, as it
allows the SPE to handle applications that require DP arithmetic, which was
not possible for the Emotion Engine.
Naturally, nothing comes for free and the cost of computation using the DP
FPU is performance. Since multiple iterations of the same FPU resources are
needed for each DP computation, peak throughput of DP FP computation is
substantially lower than the peak throughput of SP FP computation. The
estimate given by IBM at ISSCC 2005 was that the DP FP computation in the
SPE has an approximate 10:1 disadvantage in terms of throughput compared to
SP FP computation. Given this estimate, the peak DP FP throughput of an 8
SPE CELL processor is approximately 25~30 GFlops when the DP FP capability
of the PPE is also taken into consideration. In comparison, Earth Simulator,
the machine that previously held the honor as the world's fastest
supercomputer, uses a variant of NEC's SX-5 CPU (0.15um, 500 MHz) and
achieves a rating of 8 GFlops per CPU. Clearly, the CELL processor contains
enough compute power to present itself as a serious competitor not only in
the multimedia-entertainment industry, but also in the scientific community
that covets DP FP performance. That is, if the non-trivial challenges of the
programming model and memory capacity of the CELL processor can be overcome,
the CELL processor may be a serious competitor in applications that its
predecessor, the Emotion Engine, could not cover.
SPE Overview
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Figure 3 - SPE die photo with functional unit overlay
Figure 3 shows the die photo of the Synergistic (or just plain SIMD)
Processing Element (SPE). The SPE is a specialized processing element
dedicated to the computation of SIMD-type data streams. The SPE has 256KB of
private memory, referred to as the Load Store (LS) unit, implemented as four
separate arrays of 64 KB each. The LS is a private, non-coherent address
space that is separate from the system address space. The LS is implemented
using ECC protected arrays of single ported SRAM. The LS has been optimized
to sustain high bandwidth and small cell size. The cell size is 0.99µm2 on
the 90nm SOI process, and access latency to LS is 6 cycles.
SPE Architecture
To minimize usage of non-computational hardware, the SPE does not have
hardware for data fetch and branch prediction. These tasks are instead
relegated to software. The SPE implements an improper subset of the VMX
instruction set, and all instructions are 32 bits in length. The SPE
instructions operate on a unified register file with 128 registers. The
registers are 128 bits in width and most instructions operate on the 128 bit
operands by treating them as four separate 32 bit operands. Due to the 18
cycle branch misprediction penalty and the lack of a branch predictor,
tremendous effort will have to be devoted to avoiding branches. The
inclusion of the large register file is thus a necessary element in
eliminating unnecessary branches via loop unrolling.
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Figure 4 - SPE Organization
The SPE is an in-order processor that can issue two instructions per cycle
to seven execution units in two different pipelines. Typically, each
instruction makes use of 3 source operands to produce 1 result. The operands
are fetched from either the register file or the forward network. Due to the
in-order nature of the pipeline and the strict issue rules, the processor
makes use of the forwarding network to minimize execution bubbles. To
support the dual issue pipeline, each of which can source 3 operands and
produce on result per cycle, the register file has 6 read ports and 2 write
ports. Register file access takes 2 cycles.
Load Store Unit
The Load Store unit is a privately addressed, non-coherent address space for
the SPE. Data is moved in and out of the Load Store unit in 128 Byte lines
by the DMA engine. Due to the fact that the LS must simultaneously support
DMA transfers into the SPE, DMA transfers out of the SPE as well as local
accesses by the execution units, IBM expects that the LS unit would have a
utilization rate as high as 80~90% when the SPE is running optimally. As a
result, the DMA engine must schedule data transfers to avoid contentions on
the system bus and LS. While the use of the software controlled data
movement mechanism and the lack of a cache increases the difficulty of
programming the SPE, the explicit software management aspect of the SPE
means that it is well suited to support real time applications.
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Figure 5 - Software scheduled threads overlapping computation and data
streaming
In the CELL processor, the software manages the DMA and reserves channels to
move data to and from the LS. The DMA is programmed and resources allocated
for the movement of data in response to requests. The request queue in the
SPE supports up to 16 outstanding requests. Each request can transfer up to
16 Kb of data. Once the data is moved into the LS, the SPE then performs the
computation by accessing the private LS in isolation. Ideally, each SPE
would overlap computation with data streaming, and two or more software
managed threads can operate concurrently on a SPE at a given instance in
time. In such a scenario, while one thread is moving data in and out of the
LS via the DMA engine, a second thread can occupy the computing resources of
the SPE. Figure 5 illustrates the basic idea of using software managed
threads to explicitly overlap computation and data movement.
SPE Pipeline
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Figure 6 - SPE pipeline diagram
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Table 1 - Unit latencies for SPE instructions.
Figure 6 shows the pipeline diagram of the SPE and Table 1 shows the unit
latency of the SPE. Figure 6 shows that the SPE pipeline makes heavy use of
the forward-and-delay concept to avoid the access latency of a register file
access in the case of dependent instructions that flow through the pipeline
in rapid succession.
One interesting aspect of the floating point pipeline is that the same
arrays are used for floating point computation as well as integer
multiplication. As a result, integer multiplies are sent to the floating
point pipeline, and the floating point pipeline bypasses the FP handling and
computes the integer multiply.
SPE Schmoo Plot
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Figure 7 - Schmoo plot for the SPE
Figure 7 shows the schmoo plot for the SPE. The schmoo plot shows that the
SPE can comfortably operate at a frequency of 4 GHz with Vdd of 1.1 V,
consuming approximately 4 W. The schmoo plot also reveals that due to the
careful segmentation of signal path lengths, the design is far from being
wire delay limited. Frequency scaling relative to voltage continues past 1.3
V. This schmoo plot also contributes to the plausibility of the unconfirmed
report that the CELL processor could operate at upwards of 5.6 GHz.
"Unknown" Functional Units: ATO and RTB
Oftentimes when a paper relating to a complex project is written
collaboratively by a group of people, details are lost. Still, it appeared
as rather humorous that of the six design engineers and architects from the
CELL processor project present at Tuesday evening's chat session, no one
could recall what the acronyms ATO and RTB stood for. ATO and RTB are
functional blocks labeled in the floorplan of the SPE. However, the
functionality of these functional blocks or the meaning of the acronym were
neither noted on the floorplan, nor explained in the paper, nor mentioned in
the technical presentation. In an effort to cover all the corners, this
author placed the question on a list of questions to be asked of the CELL
project team members. Hilarity thus ensued as slightly embarrassed CELL
project members stared blankly at each other in an attempt to recall the
functionality or definition of the acronyms.
In all fairness, since the SPE was presented on Monday and the CELL
processor itself was presented on Tuesday, CELL project members responsible
for the SPE were not present for Tuesday evening's chat sessions. As a
result, the team members responsible for the overall CELL processor and
internal system interconnects were asked to recall the meaning of acronyms
of internal functional units within the SPE. Hence, the task was
unnecessarily complicated by the absence of key personnel that would have
been able to provide the answer faster than the CELL processor can rotate a
million triangles by 12 degrees about the Z axis.
After some discussion (and more wine), it was determined that the ATO unit
is most likely the Atomic (memory) unit responsible for coherency
observation/interaction with dataflow on the EIB. Then, after the injection
of more liquid refreshments (CH3CH2OH), it was theorized that the RTB most
likely stood for some sort of Register Translation Block whose precise
functionality was unknown to those outside of the SPE. However, this theory
would turn out to be incorrect.
Finally, after sufficient numbers of hydrocarbon bonds have been broken down
into H-OH on Wednesday, a member of the CELL processor team member tracked
down the relevant information and he writes:
The R in RTB is an internal 1 character identifier that denotes that the RTB
block is a unit in the SPE. The TB in RTB stands for "Test Block". It
contains the ABIST (Array Built In Self Test) engines for the Local Store
and other arrays in the SPE, as well as other test related control functions
for the SPE.
Element Interconnect Bus
The element interconnect bus is the on chip interconnect that ties together
all of the processing, memory, and I/O elements on the CELL processor. The
EIB is implemented as a set of four concentric rings that is routed through
portions of the SPE, where each ring is a 128 bit wide interconnect. To
reduce coupling noises, the wires are arranged in groups of four and
interleaved with ground and power shields. To further reduce coupling
noises, the direction of data flow alternates between each adjacent ring
pair. Data travels on the EIB through staged buffer/repeaters at the
boundaries of each SPE. That is, data is driven by one set of staged buffer
and latched by the buffer at the next stage every clock cycle. Data moving
from one SPE through other SPE's requires the use of repeaters in the
intermediary SPE's for the duration of the transfer. Independently from the
buffer/repeater elements, separate data on/off ramps exist in the BIU of the
SPE, as data targeted for the LS unit of a given SPE can be off-loaded at
the BIU. Similarly, outgoing data can be placed onto the EIB by the BIU.
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Figure 8 - Counter rotational rings of the EIB - 4 SPE's shown
The design of the EIB is specifically geared toward the scalability of the
CELL processor. That is, signal path lengths on the EIB do not change
regardless of the number of SPE's in a given CELL processor configuration.
Since the data travels no more than the width of one SPE, more SPE's on a
given CELL processor simply means that the data transport latency increases
by the number of additional hops through those SPE's. Data transfer through
the EIB is controlled by the EIB controller, and the EIB controller works
with the DMA engine and the channel controllers to reserve the buffers
drivers for certain number of cycles for each data transfer request. The
data transfer algorithm works by reserving channel capacity for each data
transfer, thus providing support for real time applications. Finally, the
design and implementation of the EIB has a curious side effect in that it
limits the current version of the CELL processor to expand only along the
horizontal axis. Thus, the EIB enables the CELL processor to be highly
configurable and SPE's can be quickly and easily added or removed along the
horizontal axis, and the maximum number of SPE's that can be added is set by
the maximum width of the chip allowable by the reticule size of the
fabrication equipment.
The POWERPC Processing Element
Neither microarchitectural details nor the performance characteristics of
the POWERPC Processing Element were disclosed by IBM during ISSCC 2005.
However, what is known is that the PPE processor core is a new core that is
fully compliant with the POWERPC instruction set, the VMX instruction set
extension inclusive. Additionally, the PPE core is described as a two issue,
in-order, 64 bit processor that supports 2 way SMT. The L1 cache sizes of
the PPE is reported to be 32KB each, and the unified L2 cache is 512 KB in
size. Furthermore, the lineage of the PPE can be traced to a research
project commissioned by IBM to examine high speed processor design with
aggressive circuit implementations. The results of this research project
were published by IBM first in the Journal of Solid State Circuits (JSSC) in
1998, then again in ISSCC 2000.
The paper published in JSSC in 1998 described a processor implementation
that supported a subset of the POWERPC instruction set, and the paper
published in ISSCC 2000 described a processor that supported the complete
POWERPC instruction set and operated at 1 GHz on a 0.25µm process
technology. The microarchitecture of the research processor was disclosed in
some detail in the ISSCC 2000 paper. However, that processor was a single
issue processor whose design goal was to reach high operating frequency by
limiting pipestage delay to 13 FO4, and power consumption limitations were
not considered. For the PPE, several major changes in the design goal
dictated changes in the microarchitecture from the research processor
disclosed at ISSCC in 2000. Firstly, to further increase frequency, the per
stage circuit delay design target was lowered from 13 FO4 to 11 FO4.
Secondly, limiting power consumption and minimize leakage current were added
as high priority design goals for the PPE. Collectively, these changes
limited the per stage logic depth, and the pipeline was lengthened as a
result. The addition of SMT and the two issue design goal completed the
metamorphosis of the research processor to the PPE. The result is a
processing core that operates at a high frequency with relatively low power
consumption, and perhaps relatively poorer scalar performance compared to
the beefy POWER5 processor core.
Rambus XDR Memory System
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Figure 9 - The two channel XDR Memory System
To provide machine balance and support the peak rating of more than 256 SP
GFlops (or 25-30 DP GFlops), the CELL processor requires an enormously
capable memory system. For that reason, two channels of Rambus XDR memory
are used to obtain 25.2 GB/s of memory bandwidth. In the XDR memory system,
each channel can support a maximum of thirty-six devices connected to the
same command and address bus. The data bus for each device connects to the
memory controller through a set of bi-directional point-to-point
connections. In the XDR memory system, addresses and commands are sent on
the address and command bus at a rate of 800 Mbits per second (Mbps), and
the point to point interface operates at a datarate of 3.2 Gbps. Using DRAM
devices with 16 bit wide data busses, each channel of XDR memory can sustain
a maximum bandwidth of 102.4 Gbps (2 x 16 x 3.2), or 12.6 GB/s. The CELL
processor can thus achieve a maximum bandwidth of 25.2 GB/s with a 2
channel, 4 device configuration.
The obvious advantage of the XDR memory system is the bandwidth that it
provides to the CELL processor. However, in the configuration illustrated in
figure 9, the maximum of 4 DRAM devices means that the CELL processor is
limited to 256 MB of memory, given that the highest capacity XDR DRAM device
is currently 512 Mbits. Fortunately, XDR DRAM devices could in theory be
reconfigured in such a way so that more than 36 XDR devices can be connected
to the same 36 bit wide channel and provide 1 bit wide data bus each to the
36 bit wide point-to-point interconnect. In such a configuration, a two
channel XDR memory can support upwards of 16 GB of ECC protected memory with
256 Mbit DRAM devices or 32 GB of ECC protected memory with 512 Mbit DRAM
devices. As a result, the CELL processor could in theory address a large
amount of memory if the price premium of XDR DRAM devices could be
minimized. IBM did not release detailed information about the configuration
of the XDR memory system. One feature to watch for in the future is ECC
support in the DRAM memory system. Since ECC support is clearly not a
requirement of a processor to be used in a game machine, the presence of ECC
support would likely indicate IBM's ambition to promote the use of CELL
processors in applications that require superior reliability, availability
and serviceability, such as HPC, workstation or server systems.
Incidentally, Toshiba is a manufacturer of XDR DRAM devices. Presumably it
brought the XDR memory controller and memory system design expertise to the
table, and could ramp up production of XDR DRAM devices as needed.
FlexIO System Interface
At ISSCC 2005, Rambus presented a paper on the FlexIO interface used on the
CELL processor. However, the presentation was limited to describing the
physical layer interconnect. Specifically, the difficulties of implementing
the Redwood Rambus ASIC Cell on IBM's 90nm SOI process were examined in some
detail. While circuit level issues regarding the challenges of designing
high speed I/O interfaces on an SOI based process are in their own right
extremely intriguing topics, the focus of this article is geared toward the
architectural implications of the high bandwidth interface. As a result, the
circuit level details will not be covered here. Interested readers are
encouraged to seek out details on Rambus's Redwood technology separately.
What is known about the system interface of the CELL processor is that the
FlexIO consists of 12 byte lanes. Each byte lane is a set of 8 bit wide,
source synchronous, unidirectional, point-to-point interconnects. The FlexIO
makes use of differential signaling to achieve the data rate of 6.4 Gb per
second per signal pair, and that data rate in turn translates to 6.4 GB/s
per byte lane. The 12 byte lanes are asymmetric in configuration. That is, 7
byte lanes are outbound from the CELL processor, while 5 byte lanes are
inbound to the CELL processor. The 12 byte lanes thus provide 44.8 GB/s of
raw outbound bandwidth and 32 GB/s of raw inbound bandwidth for total I/O
bandwidth of 76.8 GB/s. Furthermore, the byte lanes are arranged into two
groups of ports: one group of ports are dedicated to non-coherent off-chip
traffic, while the other group of ports are usable for coherent off-chip
traffic. It seems clear that Sony itself is unlikely to make use of a
coherent, multiple CELL processor configuration for Playstation 3. However,
the fact that the PPE and the SPE's can snoop traffic transported through
the EIB, and that coherency traffic can be sent to other CELL processors via
a coherent interface, means that the CELL processor can indeed be an
interesting processor. If nothing else, the CELL processor should enable
startups that propose to build FlexIO based coherency switches to garner
immediate interest from venture capitalists.
Summary
The CELL processor presents an intriguing alternative in its pursuit of
performance. It seems to be a forgone conclusion that the CELL processor
will be an enormously successful product, and that millions of CELL
processors will be sold as the processors that power the next generation
Sony Playstation. However, IBM has designed some features into the CELL
processor that clearly reveals its ambition in seeking new applications for
the CELL processor. At ISSCC 2005, much fanfare has been generated by the
rating of 256 GFlops @ 4 GHz for the CELL processor. However, it is the
little mentioned double precision capability and the yet undisclosed system
level coherency mechanism that appear to be the most intriguing aspects that
could enable the CELL processor to find success not just inside the
Playstation, but outside of it as well.
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[4] B. Flachs et. al. "A Streaming Processing Unit for A CELL Processor",
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CELL Processor", International Solid-State Circuits Conference Technical
Digest, Feb. 2005.
[6] J. Kuang et. al. "A Double-Precision Multiplier with Fine-Grained
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