J
Jeremy Williamson
Tony Hill said:It doesn't much matter, you need to design for maximum power draw
unless you want your system to shut down randomly. Well, actually I
suppose you could take the Intel route and use thermal throttling to
prevent maximum power draw from overloading a borderline cooling
solution, but I haven't heard of such a solution for the Cell.
Cell is performing thermal throttling as well. It's commonplace now (and in
all honesty it's just a first order technique).
I'm not sure that they will be reduced all that much. Leakage current
is going WAY up for the 65nm node. With over 200M transistors it's
going to be TOUGH to keep leakage in check.
True...
So it boils down to where your power is spent. Leakage current from 65nm
vs. the PPE and SPE functional units? Ahhh, I'd have to guess the
functional units but I don't have a firm enough grasp on power
considerations to be sure.
I'm sure that Sony will make a push for it, I'm just not convinced
yet. I would expect that the console will first come being rather
expensive ($500+?) and might have some trouble selling. Economies of
scale only take you so far, eventually you've got to pay for
everything.
Note that there are also some rumors floating around that the PS3
might use multiple Cell processors, not just one. Now, I'm not taking
these rumors as fact by any means, but if they do turn out to be
accurate then it would push the cost up quite a bit higher.
It's likely.
J