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REM said:At last poll, almost everyone in ACF is "quite mature." I was the
"kid" at 45.
What on earth are you doing up at this time of night?
REM said:At last poll, almost everyone in ACF is "quite mature." I was the
"kid" at 45.
John Hung said:I quoted directly from their software Spybot Search and Destroy in the Info
and Destroy page.
How come you you don't know what you are talking about?
Roger Johansson said:When hundreds of thousands, or even millions of people, do that, there is
no market for payware left for you to make a living from.
If you want to make a living you simply have to find another market or
another occupation.
You are right about that, I forgot that market, which is based on very
young teenagers who want the latest games and have the money to buy it
for.
But I think it is only a matter of time before that market is gone too,
the open source freeware creators are working on it.
When a few hundred millions of game enthusiasts want better and faster
games a few percent of them start learning how to do programming by
themselves, and there goes the market. It is a law of numbers. When
millions of programmers work on a market and they compete for the honor,
the money is gone from the market. There are too many excellent
programmers who release their programs as freeware.
John Hung said:On release 1.2. I have not upgraded.
Julian said:But the point is, you can't compete with something that's free.
Go to
somewhere like www.snapfiles.com and compare the download counts of free
products and their shareware equivalents. If your product has a free
competitor, a hell of a lot of potential customers will never even
download it.
Well, my website URL is at the foot of every post: you could see for
yourself if you were actually interested.
Well, I'm seeing them in alt.shareware.authors.
Julian said:But the point is, you can't compete with something that's free.
Go to
somewhere like www.snapfiles.com and compare the download counts of free
products and their shareware equivalents. If your product has a free
competitor, a hell of a lot of potential customers will never even
download it.
Well, my website URL is at the foot of every post: you could see for
yourself if you were actually interested.
Well, I'm seeing them in alt.shareware.authors.
SWREG Admin said:Some are!
Return To Castle Wolfenstein: Enemy Territory anyone?The only real exception to this would be games.
Nowadays it doesn't anymore but up to the mid 90's there was a hugeHow does this definition of shareware differ from commercial software?
John Hung said:On release 1.2. I have not upgraded.
Roger Johansson said:You are right about that, I forgot that market, which is based on very
young teenagers who want the latest games and have the money to buy it
for.
But I think it is only a matter of time before that market is gone too,
the open source freeware creators are working on it.
When a few hundred millions of game enthusiasts want better and faster
games a few percent of them start learning how to do programming by
themselves, and there goes the market. It is a law of numbers. When
millions of programmers work on a market and they compete for the honor,
the money is gone from the market. There are too many excellent
programmers who release their programs as freeware.
(e-mail address removed) (Art Rooney) wrote:
Do you have any idea what it takes to make a quality game? The
implication that a few kids can create a professional quality game in
their spare time in the garage is absurd on its face. Games require
skilled artists, level designers, music and sound composers,
animators, and programmers. And if the concept sucks from the
beginning, the aforementioned won't matter.
Art Rooney said:I'm curious, just what are demographics of freeware developers? My
uneducated guess is that most are probably students who have yet to
enter the workforce (real world?), and that there are a few who have
well-paying day jobs and do this as a hobby that they don't want to
spend a lot of time supporting.
Chime in, "freeware freaks" . Identify yourselves!
I can give you ONE reason:
Writing a freeware App is the best way to learn a programming language.
And it's something you can put in your portfolio.
Do you have any idea what it takes to make a quality game? The implication
that a few kids can create a professional quality game in their spare time
in the garage is absurd on its face. Games require skilled artists, level
designers, music and sound composers, animators, and programmers. And if
the concept sucks from the beginning, the aforementioned won't matter.
Julian said:Writing an app is a good way to learn a programming language. Whether you
sell it or give it away is immaterial as far as that goes. But I would
have thought students more than most other people could do with any money
they make by selling the app as shareware.