Justin said:
Well, I downloaded it on the day it was released. Maybe the files/links
got crossed or something.
Well, we've all heard the promises. Wasn't OpenGL supposed to open the
Mac
to the gaming arena? That hasn't happened yet. I've got nothing against
OpenGL. Hell I used to use it frequently with 3DStudioMax. I want
whatever looks best.
It hasn't happened yet because the gaming market is DirectX and therefore
Windows. Mac is in the same boat as linux gaming-wise.
The second Mac has games linux has them and vice versa.
Knowing MS they'll figure out ways to tightly integrate DX in other areas
to make sure that game studios need to keep DX on their docket regardless
of
using OpenGL thus making the issue moot. They're sneaky like that
They might be sneaky like that but one can only be so sneaky. They can
integrate DX10 as tightly as they want, a few facts remain:
- Vista is needed to use it
- DX10 Hardware is needed to use it
- Requiring either Vista or DX10 currently annihilates the majority of the
potential userbase.
Currently only the 8800 line of cards from nVidia has any DX 10 support, and
I suppose whatever equivalent from nVidia.
The average desktop does not have a 8800 series video card and XP is still
the majority OS. Nor is the average desktop being sold with a 8800 series
video card. Usually only high end desktops are sold with that kind of
hardware.
I doubt that any developer is going to be willing to annihilate their XP
customers for a least a year if not more. Not until Vista is so widespread
that the XP usage is an insignificant minority.
At this point in time, this only solves the OS problem. Even if a user has
Vista, it still does not mean they have DX10 hardware. There are countless
cards that support DX9. DX9 has been supported for I don't know how many
years now! Even Win98 friggin supports it. So there is many many years
worth of hardware capable of using DX9.
There are less than a handful of cards capable of using DX10 and most of
them are rather expensive.
The way I see it, both in terms of OS spread and hardware spread, I think it
will easily take 1-2 years before DX10 is a feasible API for anyone to use.
No single version of DX that I can think of in the past has been as grossly
incompatible with existing hardware and operating systems as DX10 has.
Another factor that isn't helping is that many people have no compelling
reason for DX10 level hardware. In the 90's people upgraded their video
hardware like water because they had compelling reason to do so,
performance! For the average person though, there is no difference between
a couple year old 6XXX series card or a brand new 8800 GTX. Most people
wouldn't even be able to push a 6XXX series card to its limits with their
usage.
High end gamers and people who use 3D Modeling or visualization software
need hardware like the 8800 GTX. The average user usually does not. That
only slows the spread of DX10 capable hardware because the average person
just does not need it and the casual gamer with a bone stock off the shelf
system is not likely to have it. No gaming company can afford to target
only the high-end gamers unless they want to charge over 100 bucks a copy
for their game.
--
Stephan
2003 Yamaha R6
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