From
callofduty.com we hear that Patch 1.2 is on its way.
Among the changes that Treyarch are considering for this patch are:
- Server Authentication Failure
- A fix to allow players to draw their FPS as currently cg_drawfps appears disabled.
- There is no /record which means you cannot record a demo. This particular issues was supposed to have been corrected prior to retail release - however, for whatever, reason it was not included as part of the game proper - nor was it in patch 1.1. Sadly, lack of a demo command, may have caused many in the competitive community to pass on CoD:WW. Is it too late to jump back?
- A fix for the "cg_fov 80 reset" after dying. Everyone in our forums has been complaining about this; hopefully, the patch will address it.
- Locking out players from changing their name color. Ooops. I gave out instructions on how to do this one a few days ago and possibly popularized it. Sorry 'bout that chief.
- A fix for the fault that occurs after Prestige level is reached. The server will say "Primary grenade 0 is invalid. Setting to frag" in red text. I am seeing this particular error quite often now -- many Prestigers actually being accused of haxing over this. Hey accusers, it's not a hack...it's simply a harmless bug!
- Co-op servers do not seem to display properly in the Server Browser.
Josh explains:
"You cannot join a session in-progress. So when some people have been saying that they can't join public Co-Op games, it's likely not a bug, it's more likely that they had a stale server browser (meaning when they refreshed their list, they got all the servers, and took some time deciding which one to join). So in the time it took them to double-click on a lobby, the host started the match."
- Name tags show through walls after you have shot them. Frankly, I thought this was a feature! I would be sad to see it go frankly.
- When quitting a game, blue screen pops up and restarts computer
NO PATCH FOR SOUND?
As you can see, there's nothing being patched regarding the awful sound in the game. Treyarch has come back very strong on player comments regarding bad sound (I took a few hits myself on this issue). They say that directionality is fine and the sound is "realistic" - that is, the sound of bolts firing is true to life.
Personally, the sound is attenuated so bad (to use their words...occluded) that you cannot hear someone running right behind you. I think others will back me up on this.
THE BAYONET & BUNNY HOPPING GLITCH (?)
Other issues that have cropped up recently that Treyarch has not even begun to think about patching is the strange bunny hopping and bayonet jumping glitches that some have found.
I have personally not confirmed these glitches and would be interested in knowing if anyone can confirm them.