It's what is available now that's important. Games were invented on the PC.
Oh, bollox. Games were invented by bored cavepeople, such as "hunt
the yak bone", "Saber-Tooth Survivor", "guess the number of maggots in
today's lunch", "what's the smallest rock that can crush baby's
skull?", "eat magic mushrooms and talk to the mammoths", etc.
Video games kicked off with Pong, on coin-driven dedicated hardware
powering a TV tube, then home computing took off and chased the arcade
machines, which have split into dumb gambling coin-stealers and
desperately-elaborate site-inside monsters.
The commercial games market first came of age in the early home
computer era; ZX Spectrum, Commodore 64, Atari 800, a large number of
cottage-industry tribes (especially in the UK) and the Asian MSX
standard, which arrived with too little, too late.
All of these kicked the PC's ass raw. IBM's vision of cutting edge
graphics was CGA (Crummy Graphics Adapter) which offered far worse
graphics than even the lowly Spectrum - choice of 4 colors, either
red, green and yellow OR cyan, magenta and white, 40 characters per
line, but at least it was compatible with composite TV.
IBM creaked out Expensive Graphics Adapter, which looked great (wow;
blue, red, green, yellow *and* white all at the same time! Crayon
realism at last!) but couldn't do it's best on TV, and the
architecture was slow. Never mind flat unaccelerated frame buffers,
this was *slower* than that, and needlessly baroque.
Finally, VGA came out with 256 colors at the same time - that really
was quite beautiful - but bye-bye TV compatability. PC games started
looking good, and some of the best games started coming out on the PC
instead of the home computer market, which was maturing to the 32-bit
generation; QL, Amiga, Atari ST, Archemedes - each of which had their
own GUI, by the way (so much for Mac vs. Windows).
The game consoles came out around then, driven by two needs;
techno-disinterested homies who just wanted the goodies, and software
vendors who wanted a cast-iron cartridge format to secure revenue.
These game consoles largely replaced the coin-op arcade machines, with
the same approach to gaming; zooty graphics and noise, and fast
reflexive gameplay. But computer games were already differetiating
themselves from the classic coin-ops, with deeper game play, slower
pace, and longer entrancement value. Some "adventure" games had no
graphics at all, being purely textual. Arcade machines weren't
interested in this; after all, what cafe owner wants one kid playing
The Hobbit or SimCity for 10 straight hours, on the same 20c?
"Games invented on the PC?" Pffft ;-)
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When your mind goes blank, remember to turn down the sound