K
kony
Looking around....1..2............8 screens with 4:3
19" screens? If so, what make and models?
Looking around....1..2............8 screens with 4:3
a scala from 1995 to today,I have a problem withkony said:19" screens? If so, what make and models?
a scala from 1995 to today,I have a problem with
chucking earlier generations
(IBM-xt, BBC_b, arc310,186 ,286, 486,p200 ,p200 ,celeron2.7GHZ,
with their screens of the day)
kony said:Were these very old LCDs?
AFAIK, all the major panel manufacturers are making correct
aspect ratio panels. No matter the ratio of pixels, today
they should be accurate dimensionally as well.
Sjouke said:Looking around....1..2............8 screens with 4:3
Garrot said:It is, except on many HDTV's they can upscale to 1080i even though their
native res is maybe 1366x768.
One was new. The others of indeterminate age.
This is good news for me. It was always a source of irritation with
CRTs.
Thomas said:Remember any (old) 15" LCD monitor????? 1024*768..... that's 4:3 ratio..
kony said:Well you still have that problem if using non-native
resolution and stretched screen mode, but personally I never
have the inclination to use non-native. Hopefully it won't
be too long till LCD tech advances more and 17/19" 5:4 fades
away, replaced by 4:3 1600:1200 in that size... although,
I've been seeing more of those 20" 1400:1050 displays, which
are also 4:3 and getting down close to the price-points of
the average 19". 1400:1050 is just a rare resolution
though, I don't recall ever seeing a game that supported
that but then again I haven't ever looked for it either.
Mxsmanic said:Why is 1280x1024 so often included among other resolutions as an
option for hardware and software monitor configuration? Almost all
monitors have a 4:3 aspect ratio, and all selectable resolutions have
the same ratio ... except 1280x1024. Why this exception to the rule?
There must be some sort of historical reason for it.
Roger said:Wikipedia says the 5:4 ratio dates all the way back to the VIC-2 and the
IBM-PC Jr. I have read the 4:3 ratio goes back to Thomas Edison's labs
where it was used as the standard aspect ratio for film.
http://en.wikipedia.org/wiki/Display_resolution
I personally find the 5:4 ratio better for web surfing and text
processing because it is easier to read text in long narrow columns
rather than wide short columns. I have been looking at the 1600x1200
pixel monitors, but only those that can be rotated to display at 1200x1600.
NewEgg shows 10 different resolutions with 1280x1024 being the most
popular.
Roger
Larc said:Speaking of which... Does anybody know of ANY software written for a 5:4
display? A 4:3 picture will always have to be stretched or squeezed somewhere
to fit on a 5:4 screen. Otherwise, keeping a true 4:3 perspective would result
in unused vertical space if the horizonal is full or an overscanned horizonal if
the vertical is full.
Roger said:NewEgg shows 10 different resolutions with 1280x1024
being the most popular.
| Plus, as you point out, there's a lot of software written specifically
| for 4:3 that just won't work or won't look right with other aspect
| ratios. I personally don't see anything bad about 4:3.
Speaking of which... Does anybody know of ANY software written for a 5:4
display? A 4:3 picture will always have to be stretched or squeezed somewhere
to fit on a 5:4 screen. Otherwise, keeping a true 4:3 perspective would result
in unused vertical space if the horizonal is full or an overscanned horizonal if
the vertical is full.
A lot of everyday software doesn't care. Documents in Microsoft word
or spreadsheets in Excel will still turn out okay in 5:4. Graphics
programs like Photoshop don't care, either, as long as the pixel
dimensions match the physical aspect ratio of the screen.
However, anything that uses full-screen images needs to know about
aspect ratios or things will look odd. I don't know how many games
can handle this. I tried Flight Simulator on a 5:4 monitor today and
it showed distortion in panel displays that are bitmapped--these were
adjusted to fit the aspect ratio but this distorted some of the
elements in the panels, such as circular instruments on the instrument
panel. It was hard to tell whether or not the game adjusted the
scenery correctly.
I have other games but they are all installed on 4:3 systems, so I
don't know how they behave on 5:4 systems. For games that generate 3D
environments from scratch and don't depend on full-screen bitmaps, it
should be trivial to adapt to most aspect ratios, but a lot of games
have static controls and things that are bitmapped and must be
designed to fit the aspect ratio.
I think it is certainly much safer to stick with 4:3 if possible.
In log data for my site, 1024x768 seems to be the most popular today,
with 800x600 close behind.
Same here.David said:Wish I could tell ya but I don't know either.
That's the resolution I'm using, though,
Garrot said:All standard LCD monitors are 5:4 ratio, the only ones that are not are
widescreen models. 17" and 19" LCD's have a native resolution of
1280x1024, these are the most bought monitors now. That means most
monitors have a 5:4 aspect ratio and not 4:3 as you said. Very few
people buy 4:3 crt's anymore.
kony said:Yep, we often forget what the *average* system in use today
is really like. Quite a few people are using 17" CRT and
hoping it runs forever.
I on the other hand could not go back to 17" CRT today, would
rather use a 800MHz Celeron system on a good LCD than a
state-of-the-art system on an old 17" CRT... except perhaps for
gaming, but that is not a priority.