F
Folkert Rienstra
Bob Willard said:What matters for a good gamer PC is, in rough order of importance:
1. Memory capacity: at least 1GB, 2GB better, 4GB is best
2. Memory latency: insist on dual-channel, the faster the better
3. CPU chip speed: faster is better, 64b does not matter yet
4. Video card: see http://graphics.tomshardware.com/graphic/20031229
5. HD access time
To focus on HD performance, after taking care of items 1-4 above, note
that I listed access time as the key attribute -- not bandwidth. HD
vendors tout bandwidth, usually advertising the irrelevant peak bandwidth
instead of STR, but access time matters more
for all but servers.
You do that on purpose, don't you Bob.
Adding unneccesary little tidbits and then getting them wrong.
The access times for two performance leaders are: WDC Raptor 74GB SATA at
7.5 mS (4.5+3.0),
and Seagate Cheetah 15K 73GB SCSI at 5.6 mS (3.6+2.0).
Must be an older Cheetah.
SCSI is still the clear winner if you ignore cost; but, SATA is built-in
on most good MBs these days,
while a good SCSI HBA is pretty expensive
(the Adaptec 29320ALP-R, for example, lists for ~$395).
But you don't need that one. An Ultra2 will do fine for single drive access.
Note that WinXP did not have good support for SCSI. I don't know if SP2
fixed the XP problems, and I'd not pay for SCSI without making very
sure on that point.
One highly proclaimed storage feature is command queueing. SCSI has had
TCQ for years, SATA has NCQ in some hardware but limited driver support,
and PATA just doesn't get it.
CQ is very important for database and some storage Oserver workloads,
And OSes that do parallel IO.
but it has near-zero value for a PC in a single-user environment
(except, maybe, for some CAD and software development workloads).
And OSes that do parallel IO.