....
Are you using a noise cancelling USB microphone? If not you might
try one
I bought one, removed the analog wire, and put the microphone right
next to the little circuit board. Anyway, yup, it's excellent.
Microphones are fishy, like most analog stuff <grumble>.
I can hear the hard disk working whenever I speak. It might have
something to do with a probably necessary part of the programming.
Speech recognition is intensive stuff. The hard disk is about half
full and well defragmented. The system has 1 GB of RAM, currently
using just over 256 MB under Windows XP. I don't know why the SR
works the hard disk when trying to recognize speech, it reminds me
of hardware depraved days when pulling down a Windows menu required
hard disk access.
But what games use speech recognition?
I do it manually. It requires scripting combined with speech
recognition (like in Dragon NaturallySpeaking Professional).
For what it's worth. Real-time strategy might be the best example
(to make it more like strategy and less like an arcade game). Maybe
turn based strategy, but I don't play that. I did some research and
found that some of we flight simmers use voice scripting
(VoiceBuddy?). It is doing very well to remove the click fest in Age
of Empires Conquers. You can make time to review and think about
what is going on, to enjoy some of the untapped very deep strategy
content in RTS, instead of just pointing and clicking. It's really
amazing how much frantic clicking good players do. They can beat me
in a short game, but maybe not in a 5 1/4 hour game when the click
count reaches perhaps 20,000. No more CTS for me. Also. The
automation doesn't require painfully accurate speaking if you put
the SR on Command Mode during the game. Loud ambient sound might
strain the CPU since SR attempts to recognize it.