J
Jeff Relf
Hi jbailo , You say : " c b aced by Czzzzz "
What is Czzzzzzzzzz ?
What is Czzzzzzzzzz ?
I like the C language the best because it makes the most sense.
Both C and C++ support goto label,
jbailo said:Day Is C#
Day Is C++++++
Day Is C
I uzzzz Czzzzz
Czzzz assbackass, RPNzzz,
In-Fixzzzing-Notashunzzzz.
you don't know what hood is good
until you is programmzzz in Czzzzzzz
Sa Czzzz
Izn, Sa c#
Izn, Sa c
Izn, Sa c++++++
Sa Czzzzzzz
Exclamation POINT (!)
Jeff said:[ Reposted , This time to the right groups ]
Hi mlw , You say :
" What do you mean ' line oriented ? ' "
You must be a young whipper snapper .
In the early days ,
some editors would only edit one line at a time .
They were " Line Oriented " .
My preprocessor , in MS Dev C++ 6.0 ,
won't let me do something like this :
int X; #define Mac1(X) X++; #define Mac2(X) X--; Mac1(X);
If there a better preprocessor ?
'sides typing GOTO reminds you of all the fun you had with BASIC...
[snip]Jeff said:Hi Eric Matteson , You say :
" The simple traditional C language is
the best high-level language that I know of . "
As an old timer myself , I tend to agree with you .
But you can can convert all of your old C programs
into C++ programs in just a few minutes .
Why do this ?
Because I've found that
there is more documentation and support for C++ .
If you stick with C you'll be left behind .
Jeff said:Hi Fergus Henderson , You say :
" That single line of C code will
_ silently ignore any failures _ . "
I hope the hell it does !
Unless you're debugging the code ,
you never want your code to complain or halt .
For example , unless your debugging ,
dividing by zero should be a non issue .
[ Reposted , This time to the right groups ]
Hi mlw , You say :
" What do you mean ' line oriented ? ' "
You must be a young whipper snapper .
In the early days ,
some editors would only edit one line at a time .
They were " Line Oriented " .
My preprocessor , in MS Dev C++ 6.0 ,
won't let me do something like this :
int X; #define Mac1(X) X++; #define Mac2(X) X--; Mac1(X);
If there a better preprocessor ?
Hi Fergus Henderson , You say :
" That single line of C code will
_ silently ignore any failures _ . "
I hope the hell it does !
Unless you're debugging the code ,
you never want your code to complain or halt .
For example , unless your debugging ,
dividing by zero should be a non issue .
Jeff said:Hi Spooky , You say :
" Is that what the Yorktown was doing ? "
The Yorktown ? What is that ?
It sounds more like a city than a piece of code .
Jeff said:Hi mlw , You say :
" divide by zero will almost always cause a hardware fault ,
and it will be pushed back up to the process ,
where you will have to deal with it asynchronously . "
In non-debug mode , That's not true at all .
By default , Microsoft's old sixteen bit compilers
did throw an exception for a floating point divide by zero ,
Even when you weren't in debug mode .
But that drastic error was fixed with the 32 bit stuff .
The following code will only toss an exception
if you compile for _ Debugging _ :
int XXX= 1, YYY= 0; XXX /= YYY;
Non-debug code _ Should _ never halt or complain .
ECMA and ISO isnt a windows machine.
GTK# isnt windows specific, Mono isnt windows specific.
Have you ever read any of the specifications?
While you are dilly dallying about fancy footing and whining I will be to
market before you. Thats what counts, thats what made microsoft what it is,
they where there when needed.
Be mr.fancy pants all you want. I will be there first