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Mike Engles
Wayne said:That's quite an explanation Mike. I dont follow your curves, but the
difference of 0.45/0.4 = 1.125 does darken the image somewhat, less boost,
less expansion of the dark values, which seems to hurt more than help (this
dark expansion being the reported goal, to space the dark points wider).
Then the CRT decode will make it even darker. Frankly this reduced effect
doesnt seem to aid perceiving dark data steps.
But yes, I must agree that it is a remaining effect, however which Poynton
explains differently, the dim room also being related to why movie/slide
film has exaggarated contrast. To me, this effect doesnt seem to be
presented as a player in the dark end 8 bit problem. It would also affect 16
bit data coded to 2.2, which doesnt need it.
Poynton addresses the 8 bit 1% situation as entirely being a dark end
problem (which he applies to Luminance, not to Lightness as you do).
The 8 bit solution is a good story, and reading it sounds real good, until I
realize that the data is decoded by the CRT before humans ever see it. So
I'm wondering what actually is the remaining effect of encoding and then
decoding the 8 bit data that helps the eye better perceive the dark end of
8 bit data? And of course, why doesnt it work on my old CRT? <g>
Hello
The bottom curve is the gamma of a CRT.
2.5, very non linear
The next curve is the interaction of the scanned gamma(.45) and the CRT
gamma 2.5,
so 2.5 x .45= 1.13, just below linear
The next curve is the interaction of the CRT gamma(2.5) and its
inverse(.4),
so 2.5 X .4 = 1.0 which is linear.
The next curve is the interaction of our perceptual gamma(.3) and the
CRT gamma(2.5),
so .33 X 2.5= .83, just above linear.
The next curve is our supposed perseptual gamma(.33)
There ia one curve I omitted to to include.
That is the interaction of our perceptual gamma(.33), the CRT gamma(2,5)
and the scanned gamma(.45). In this instant the total effective gamma is
..33x.45x2.5=.37. This means that even codes 25 and 26 are not within the
perceptual limit. This curve will lie just below the.33 one.
The final curve is one that shows the interaction of our perceptual
gamma(.33) the CRT gamma (2.5) and the gamma that Chris Cox stated in
this thread was needed, even if we were using 16 bit images and a linear
display. He says gamma 2.0, I assume he means the inverse which is (.5).
If not I have misunderstood,
so .33 X 2.5 X.5 = .17. This means that some lower codes are brought
within the perceptual ratio,but at the expense of destroying all codes
above 217 and many below.
You are quite right when you say that the CRT will decode the scanned
gamma, even when we are not looking at it. It will produce measurable
linearity when the scanned gamma is the inverse of the CRT gamma.
In a sense it really does not matter what our perceptual gamma is.
All our perception requires is measurable linearity.
I used it to show up Mr Poynton's own logic against him.
When you look at the total transcaction you realise that Mr Poynton is
totally wrong. 8 bits linear is just perceptual with the limit of the
1.01 ratio.
If we said we had 9 bits or 512 levels, it will only effect those codes
outside the limit. So 12 bits would improve our perception, only if we
remain in 12 bits.
What 12 bits does give us is better dynamic range and HEADROOM for
processing. If we use curves heavily, we will rearrange the codes. Some
could fall outside the perceptual limit and may be noticable, but will
fall within when we go to 8 bits.
That is why Timo Autiokari has been right all along.
Inverse scanned gamma to the image compromises the mid tones and
highlights and reduces the headroom for processing. That is why haloing
is so noticable when using unsharp mask.
Inverse gamma is to correct for a CRT and not for reasons of perception.
Perception will take care of itself as long as it perceives linearity.
The same can be said for our hearing. Our hearing has a non linear
response. It is very insensitive to low frequencies at low pressure
levels. This flattens out as the sound pressure increases. Our ears are
tuned to a narrow band of frequencies, they have evolved like that.
If we make our reproduction systems linear, then our hearing perception
will interpret that as necessary. In audio that is what we do.
We should do the same for light.
I would go with your gut reaction. Inverse gamma was used in TV to
correct for the non linear response of a CRT. It was easier to apply it
to the picture rather than the receiver, for reasons of economy.
It made the image perceptable on a CRT.
Mike Engles