B
Ben Pope
spamtrap@localhost said:The light sources shine through things with FSAA enabled.
I'll look out for it.
Ben
spamtrap@localhost said:The light sources shine through things with FSAA enabled.
regardless it still uses pixel shaders....Johannes Tümler said:Doom3 is OpenGL not DirectX.
Roger said:Good article here:
http://www.gamersdepot.com/hardware/video_cards/ati_vs_nvidia/dx9_desktop/001.htm
Nvidia is hurting and will have to lower IQ again to compete.
Interesting read, were you aware that Splinter Cell doesn't actually support
AA? It also makes the game go "wonky" as in not run properly with AA
switched on...
R350 Pixel shader program length is "unlimited" on the R350, a significant
improvement from 160 on the R300 - this is the limitation John Carmack
mentions in the above article.
The "wonkyness" issue with SS is the exact same as the one people were
yelling and screaming so much about regarding half-life 2.
Lenny said:Except, Doom3 will have NO problems whatsoever even with a 160
instruction pixel shader. If a game used 160 instruction shaders
throughout on every single polygon, it would run so slow it wouldn't
be playable at all. 1024 instruction shaders of NV30 just makes
things much Much MUCH worse of course (especially coupled with NV3x
architecture's inherently lower shader execution speed).
Jaymeister said:At the end of the day its not about the hardware but the driver
support.
I have been plagued by ATI driver issues in the past and have found
Nvidia drivers to be spot on but if you ask me (which you didn't)
3DFX were always
No.1 until of course, Nvidia bought them up and binned them.
I use Nvidia hardware but I will never forgive them
support
The "wonkyness" issue with SS is the exact same as the one people were
yelling and screaming so much about regarding half-life 2. The game
tq96 said:I've encountered several games with a GF4 that didn't it when FSAA was
enabled. In each case switching from multisampling to supersamlping
(via aTuner) caused all of the wonkiness to go away. Surely the ATI
cards also support some form of pure supersampling?
Yeah - it's called running at a higher resolution
That's always an option, unless you're using TV-Out. The standard
definition of a television is very close to 640x480