T
Tony DiMarzio
you would have been really really! jealous of my DX4/100 then
you would have been really really! jealous of my DX4/100 then
Highlandish said:both your pc's had a math coprocessor in them, that's why they ran better.
the sx models were severely hampered with out one
Tony said:you would have been really really! jealous of my DX4/100 then
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Tony DiMarzio
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Quoth The Raven "Michael W. Ryder said:386s did not come with a math coprocessor, it was a very expensive add
on, if your motherboard supported it at all.
Highlandish said:Quoth The Raven "Michael W. Ryder" <mwryder@_worldnet.att.net> in
E%[email protected]
uhuh, I knew that, I guess you didn't catch the point that his was a 386DX,
the sx models meant no math co-processor, while the dx models did.
both your pc's had a math coprocessor in them, that's why they ran better.
the sx models were severely hampered with out one
No they didn't, the math co-processor was extra even in the i386DX. You're
confusing 386 with 486. I had added a math co-processor though in my 386,
very few people did.
RayO
killermike said:Highlandish wrote:
If I am remembering this correctly:
386SX was a cut down version of the 386 with some of the data pathways
cut in half. 386DX was the full 32bit 386 chip. The 387 co processor was
an add on for the 386DX/SX.
On the 486, DX meant 'with co processor' and and 486SX had no co
processor. You could buy a 487 co processor to compliment the 486sx.
Actually, DooM (or Duke) took no advantage of a maths co processor.
Quake was the first ID game to do this.
I seem to remember that having PCI graphics rather than ISA made the
difference between jerky and ultrasmooth on the 486/66. Probably, VLB
would have been similar to PCI in performance.