R
riku
For developers, coding in D3D makes XBox 360 porting easier, and console
games tend to be more profitable.
Come to think of it, wouldn't MS just love to use the console revenue model
on the PC? Use DirectX's market dominance and start charging developers for
SDKs, so every PC game will have to pay a "tax" to MS before release...
Aren't they already charging for their SDKs?
Anyway, I think console revenue model is different from just charging
for the SDK. Console companies get a slice of each game sold.
Microsoft is expanding this to even accessories, they will take a
slice of every third-party controller etc. that is sold for XBox360.