I've never seen one without, have you? Actually the cost of switching
transistors is much more dependant on their current capacity than their
voltage ratings. Also, with a fixed "on" voltage drop, the heat will
increase with the current being passed, requiring larger heat sinks, and
resulting in lowered efficency.
For a 240 V DC input , there is no choice but to use the full peak
rectified DC! Check the price of filter caps. You'll find no where
near a double price! The output transformer primary turns are double,
at the higher voltage, but with half the wire size . The output
windings have fewer turns at the same wire size.
It may be serendipity, but the voltage doubling power supply represents
about the most economical design possible. When you consider that a
single SPST switch makes it a 115/130 V unit, you can see why the design
is so universal!
Virg Wall
IIRC, most if not all of the Active PFC units don't have a voltage
doubler, if we can take it for grated that having only one HV cap on the
HV side is evidence of a non-doubled design.
However, I"m not so sure of the viability of setting up this multi-dozen
system arcade as OP wants... It would require replacing all the power
supplies with, at a minimum, signficantly higher than average priced
units, then a customized power grid to deliver the 192V DC... it is not
going to meet code to use the existing AC wiring and outlets to deliver
192V DC, so less common, more expensive couplers will be needed at
multiple points.
Once one starts adding up the costs then the difference in energy
consumption, energy cost, may not be recouped within projected lifespan of
these gaming systems. If power generation is the issue then perhaps a
different UPS, modification to existing UPS, or alternate energy source
would be beneficial.