I don't think many PC gamers do that. I would say the *average* PC
gamer (not the high-end or low-end gamer) spends probably $1000 every
18 months on his hobby, and in most cases the equipment he buys works
double duty at other things. When I upgraded to my current high end
PC from a not-too-shabby mid range (by todays gaming standards) PC, I
was amazed at the overall productivity boost even with every day tasks
like web surfing. I read a lot on the web and I tend to do things
quickly. I can get through information much faster on this PC, I can
feel the difference it even in typical web page browsing.
I'm amazed it's even that much. I bought a PC for around ?1300 back in 2001.
Since then, I've spent about ?1000, or an average of ?130 a year, on
upgrades; that includes a new case, a new motherboard, a new power supply, 2
new graphics card, more memory, a DVD-burner, and a new CPU. And at least
one of those upgrades wasn't needed; I bought a new MB thinking the old one
had blown when, in fact, it was my PSU which had failed.
I've _never_ had to play a new game at less than 1024 x 768. Even now, at
the end of its life, when I am about to shuffle it off its mortal coil, it
can handle Oblivion.
I find it very ironic that people in PS2 days complained about the price of
upgrading a PC to play games at above 640 x 480 resolution, yet seemingly
the "solution" to this was to buy a console which could _never_ play games
above that resolution.
--
-pm
http://oceanclub.blogspot.com
"We need a new Mario game, where you rescue the princess in the
first ten minutes, and for the rest of the game you try and push
down that sick feeling in your stomach that she's 'damaged
goods'... When Peach asks you, in the quiet of her mushroom
castle bedroom, 'do you still love me?', you pretend to be
asleep. You press the A button rhythmically, to control your
breath, keep it even." - Joey Comeau, on increased realism in
gaming.