C
CJM
I guess this is where I'm really confused. I see an extra 20 secs to
verify a client on a internet server vs. local and you're taking 1-2 mins
to verify the client. Maybe it's the way prefetch does something, I just
don't know why it would take 1-2 mins to begin with or why more ram would
fix it. Again, I'm just having trouble wrapping my mind around the need
for 4GB of ram, when I can't see 2GB being fully used.
I guess if I was seeing 1-2 mins client verifies I could follow, but since
I'm not, I'm wondering what the heck is going on on your system at 2GB,
that's isn't going on with mine. (maybe because I run superfetch and
readyboost off, I'm not wasting ram loading stuff I'm not using, to where
you are having to swap out. I dunno
I admire your will to understand what is actually going on, but for the
time-being I don't share it. I've got enough on my plate to worry about.
I've been running Vista since the end of the first weekend in November. it's
been great, but I've had enough of the bleeding-edge problems that I'm just
gratefull I don't have the problem any more.
The only suggestion I have is that maybe the file-checking that goes on in
the Verifying Client stage is improve by nature of the fact that SuperFetch
has already pre-fetched the files by the time they are needed. Say BF2 + OS
needs around 2GB combined, if BF2/PunkBuster wants to check various files
for tampering, it needs to swap some of its current memory out so it can
load each file t be checked. With 4GB, this can be pre-fetched and no
swapping out is required...