S
Sprite Scaler
sort of, anyway.
rememeber Nobody's Perfect (Seung Ho Chung) aka Binary_Compatible? He
went by a few other names but those were his main ones.
Between the years 1995 and 1997, he predicted that Sega would bring out
a home videogame system in 1998 or 1999 that had a Lockheed Martin
Real3D graphics processor. this was a wonderful and exciting idea at
the time. Real3D had far better graphics technology than 3Dfx, Nvidia,
PowerVR or any other cheap PC 3D accelerator company at the time.
Real3D was almost as good as Silicon Graphics. Real3D was the basis
for all the wonderful graphics in Sega's best 3D arcade games of the
1990s. having this Real3D technology at home would have been a dream.
the idea of having the ability to port Sega's best 3D arcade games to a
home console with little or no loss in visual fidelity, would be a real
miricle. Nobody's Perfect insisted for at least 2 years that the
successor to the Saturn would use a Real3D graphics chip along with
Hitachi's SH-4 CPU. only half of his prediction came true in Dreamcast
(Hitachi SH4 CPU).
The Dreamcast (aka Dural, aka Katana) came along *without* a Lockheed
Real3D GPU as you all know. Dreamcast used Videologic PowerVR2 for
graphics. Then SEGA died as far as being a console provider.
But now in the year 2005, the Xbox 360 is, I believe, basicly what
'Nobody's Perfect' preached, hoped for, and insisted on, as far as
graphics is concerned. just not in a Sega console.
WTF am I talking about you say? Well it's pretty simple. You see,
ATI, who has co-designed the Xbox 360's graphics processor with
Microsoft.... well in addition to the ArtX acquisition in 2000, ATI
bought a significant portion of the old Real3D graphics division that
Lockheed Martin once owned. ATI also took over Real3D's Orlando
Florida offices / labs. This has since been ATI's Orlando research
center for a number of years now.
ATI's work on Xbox 360 graphics processor was an effort of their east
coast facilities: the ones in Massachusetts and Orlando. Some of the
former Real3D engineers worked on Xbox 360 graphics. I read this on
Beyond3D. the owner of that site confirmed it in a very short response.
I'll try to dig it up later.
ATI has some of the patents/IP/technology of the former Real3D in
addition to some ex-Real3D engineers.
Nobody's Perfect, and other individuals that also wanted Real3D
technology in a console back in the 1990s should understand that Xbox
360's graphics processor has some "DNA" so to speak, from Real3D.
because of the Real3D engineers working on it, and the Real3D patents
that ATI has, and most likely applied to Xbox 360 graphics.
on the CPU side of things, Xbox 360 is using PowerPC cores. well if you
remember, SEGA's Model 3 boards of 1996-1998 used a PowerPC 603e.
So, together with the graphics, it makes Xbox 360 closer to the SEGA /
Real3D MODEL 3 arcade board, in its GPU and CPU heritage,
than Sega's own Dreamcast. The Hitachi SH4 and Videologic PowerVR2
chips use in Dreamcast are totally unrelated to Model 3 technology. in
this way, Xbox 360 has MODEL 3 / PowerPC / Real3D "blood" where the
Dreamcast does not.
Xbox 360 is of course, vastly more powerful than Model 3, but what I am
trying to say is, the good aspects of Model 3 and Real3D have been
"sewn" into the Xbox 360, in a much more powerful form because
obviously the Xbox 360 is much newer technology (2004-2005) than the
first Model 3 board (1995-1996)
Nobody's Perfect and some of you *might* be able to therefore concider
the Xbox360 to be a spiritual "MODEL 5" at least on some level.
The bottem line is, for those that still do not understand what what
the hell I am talking about, Xbox 360 has some of the finest
chip-technology inside of it, which will ultimately be a blessing to
game developers, to help them create the best games and the best
looking games on a console, ever.
I wonder if Nobody's Perfect, if he is still on the internet and sees
this post, agrees or disagrees with what I'm saying ????
rememeber Nobody's Perfect (Seung Ho Chung) aka Binary_Compatible? He
went by a few other names but those were his main ones.
Between the years 1995 and 1997, he predicted that Sega would bring out
a home videogame system in 1998 or 1999 that had a Lockheed Martin
Real3D graphics processor. this was a wonderful and exciting idea at
the time. Real3D had far better graphics technology than 3Dfx, Nvidia,
PowerVR or any other cheap PC 3D accelerator company at the time.
Real3D was almost as good as Silicon Graphics. Real3D was the basis
for all the wonderful graphics in Sega's best 3D arcade games of the
1990s. having this Real3D technology at home would have been a dream.
the idea of having the ability to port Sega's best 3D arcade games to a
home console with little or no loss in visual fidelity, would be a real
miricle. Nobody's Perfect insisted for at least 2 years that the
successor to the Saturn would use a Real3D graphics chip along with
Hitachi's SH-4 CPU. only half of his prediction came true in Dreamcast
(Hitachi SH4 CPU).
The Dreamcast (aka Dural, aka Katana) came along *without* a Lockheed
Real3D GPU as you all know. Dreamcast used Videologic PowerVR2 for
graphics. Then SEGA died as far as being a console provider.
But now in the year 2005, the Xbox 360 is, I believe, basicly what
'Nobody's Perfect' preached, hoped for, and insisted on, as far as
graphics is concerned. just not in a Sega console.
WTF am I talking about you say? Well it's pretty simple. You see,
ATI, who has co-designed the Xbox 360's graphics processor with
Microsoft.... well in addition to the ArtX acquisition in 2000, ATI
bought a significant portion of the old Real3D graphics division that
Lockheed Martin once owned. ATI also took over Real3D's Orlando
Florida offices / labs. This has since been ATI's Orlando research
center for a number of years now.
ATI's work on Xbox 360 graphics processor was an effort of their east
coast facilities: the ones in Massachusetts and Orlando. Some of the
former Real3D engineers worked on Xbox 360 graphics. I read this on
Beyond3D. the owner of that site confirmed it in a very short response.
I'll try to dig it up later.
ATI has some of the patents/IP/technology of the former Real3D in
addition to some ex-Real3D engineers.
Nobody's Perfect, and other individuals that also wanted Real3D
technology in a console back in the 1990s should understand that Xbox
360's graphics processor has some "DNA" so to speak, from Real3D.
because of the Real3D engineers working on it, and the Real3D patents
that ATI has, and most likely applied to Xbox 360 graphics.
on the CPU side of things, Xbox 360 is using PowerPC cores. well if you
remember, SEGA's Model 3 boards of 1996-1998 used a PowerPC 603e.
So, together with the graphics, it makes Xbox 360 closer to the SEGA /
Real3D MODEL 3 arcade board, in its GPU and CPU heritage,
than Sega's own Dreamcast. The Hitachi SH4 and Videologic PowerVR2
chips use in Dreamcast are totally unrelated to Model 3 technology. in
this way, Xbox 360 has MODEL 3 / PowerPC / Real3D "blood" where the
Dreamcast does not.
Xbox 360 is of course, vastly more powerful than Model 3, but what I am
trying to say is, the good aspects of Model 3 and Real3D have been
"sewn" into the Xbox 360, in a much more powerful form because
obviously the Xbox 360 is much newer technology (2004-2005) than the
first Model 3 board (1995-1996)
Nobody's Perfect and some of you *might* be able to therefore concider
the Xbox360 to be a spiritual "MODEL 5" at least on some level.
The bottem line is, for those that still do not understand what what
the hell I am talking about, Xbox 360 has some of the finest
chip-technology inside of it, which will ultimately be a blessing to
game developers, to help them create the best games and the best
looking games on a console, ever.
I wonder if Nobody's Perfect, if he is still on the internet and sees
this post, agrees or disagrees with what I'm saying ????