T
taylorius
Hi, I have a windows openGL application that uses texture maps. On a
system with an Nvidia geForce 2, all is well. However, on my ATI
Radeon 9000 system, the textures look as if they are being stored in
something like 4 bits per channel colour. (The images I send to the
card are 24 bits per pixel).
If I change the Texture preference slider on the openGL tab in the
display settings from "quality" to "high quality", this fixes things.
My question is, is there a way of setting the card to "high quality"
texture mode from software. Perhaps an opengl extension command?
Many thanks for any help
Matt Taylor
system with an Nvidia geForce 2, all is well. However, on my ATI
Radeon 9000 system, the textures look as if they are being stored in
something like 4 bits per channel colour. (The images I send to the
card are 24 bits per pixel).
If I change the Texture preference slider on the openGL tab in the
display settings from "quality" to "high quality", this fixes things.
My question is, is there a way of setting the card to "high quality"
texture mode from software. Perhaps an opengl extension command?
Many thanks for any help
Matt Taylor