C
Cuzman
The system resources used by this 96kb FPS are astounding.
http://www.theprodukkt.com/
http://www.theprodukkt.com/
MaNiCaL said:That game made a mockery of my 9700pro and brought my system to its knees.
To think its only 96kb....
MaNiCaL said:That game made a mockery of my 9700pro and brought my system to its knees.
To think its only 96kb....
Cuzman said:The system resources used by this 96kb FPS are astounding.
http://www.theprodukkt.com/
Vedran Parac said:I don't think it uses any d3d or opengl accelerated functions, I guess it's
relying purely on CPU, that's why it's so slow and small in size.
GTX_SlotCar said:Runs smooth as silk on my 9800Pro (OC'd) and 2.4C (OC'd to 3.24). I had to
turn off AA and FSAA, though.
Gary
Cuzman said:The system resources used by this 96kb FPS are astounding.
http://www.theprodukkt.com/
Cuzman said:The system resources used by this 96kb FPS are astounding.
http://www.theprodukkt.com/
Cuzman said:The system resources used by this 96kb FPS are astounding.
http://www.theprodukkt.com/
Cuzman said:The system resources used by this 96kb FPS are astounding.
http://www.theprodukkt.com/
Asestar said:Any one else wonder about the technology behind this amazing 96kb game, and
how is it so big, yet so small, check out the following site. Is have some
demos related to technique called "procedurally generated textures".
http://www.pvrdev.com/pub/PC/eg/h/Fire.htm
Pluvious said: