Ben said:
Yeah, the specs for the board various by location, which is really bad.
If it doesn't encode my games as DD I'll be upset. The question is what
exactly does it encode? Not that I have a DD amp & speakers yet.
Ben
I think MSI attempted to prey on the people who were
"Soundstorm crazed". If you read some of the posts on
Anandtech, there are people there drooling, waiting for
"Soundstorm2". I think the MSI advert is playing to
that crowd.
I'm no audio expert, but my interpretation of what I've been
reading, is the so-called Dolby Digital EX is yet another
acoustic enhancement technology. Given M channels in, it
gives M+N channels out. Or something like that. Like many
technologies before it, trying to interpolate a little
more realism into audio.
What puzzles me, is why the word "Digital" is in the name
of that technology. The added channels are some mathematical
function of the original channels. But, in a sense, this
is an analog technology, and it is not digital in the
sense that most people expect of digital - a lossless
transformation. There will be situations where the
mathematical transform will suck, and situations where it
will blow your socks off. If they used an acronym like
EAX or HRTF, then people would know it was yet another
one of _those_ effects.
I still see a lot of interest in AC3 and encoding AC3.
And I don't really understand it, when you have all those
nice analog outputs on sound cards, that really should
be good enough when using a 10% distortion 500W set of
computer speakers. I can only assume the interest in
AC3, is for some kind of ripping operation, because
there also seems to be a lot of interest in SPDIF_in.
I think for Nvidia, that Soundstorm was a grand
experiment for them. And perhaps the economics of the
licensing arrangement have prevented a repeat of
the concept (i.e. every user paying X dollars more
for a feature they might not use, spoiling the
price competition with Via).
Just a few opinions (from a non-audiophile),
Paul