XENON - Xbox 360 kernel indicates Xbox1 backwards compatibility

  • Thread starter Thread starter shootemup
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shootemup

http://www.teamxecuter.com/index.php?name=News&file=article&sid=160&mode=&order=0&thold=0

quote:
____________________________________________________________________________________
More Xbox 360 Technical Info

"We've spent today doing a little more digging. It seems the Xbox 360 will
use AES Encryption (XeCryptAesCbc), executable files are XEX and not XBE
(xshell.xex) and after studying the kernel there is everything in place for
backwards compatibility.

It can all change of course but interesting all the same."
____________________________________________________________________________________


posted to Nvidia and ATI groups also because it's relavant. Xenon / Xbox
360 has an ATI graphics subsystem, and the whole system will somehow have to
emulate or enturpret Nvidia's NV2A GPU functions. that is, if indeed the new
Xbox is BC with the old.
 
http://www.teamxecuter.com/index.php?name=News&file=article&sid=160&mode=&order=0&thold=0

quote:
____________________________________________________________________________________
More Xbox 360 Technical Info

"We've spent today doing a little more digging. It seems the Xbox 360 will
use AES Encryption (XeCryptAesCbc), executable files are XEX and not XBE
(xshell.xex) and after studying the kernel there is everything in place for
backwards compatibility.

Heh, so it can decrypt old format executables. Thats a *long* way from
being able to run x86 instruction set code with Nvidia microcode.

WinZip can extract different formats of compression files. It doesn't
mean it can run CP/M Z80 based software.
 
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