M
MS Will Destroy Sony Computer Entertainment
this is an attempt to make a comparison between the graphics memory
bandwidth of the now old Playstation2 which was developed in the mid-to-late
1990s, and the forthcoming Xbox2 which has been developed over the last 3 or
so years, thus, obviously is much newer than the Playstation2.
It is a comparison of the bandwidth of the embedded memory / on-chip memory
/ memory that is built into the graphics chips of these two consoles, and
*not* a comparison of main system memory bandwidth, where Xbox2 is naturally
much higher as expected.
Playstation2's graphics chip: 'Graphics Synthesizer' - 4 MB eDRAM.
bandwidth: approx
*48 GigaBytes* per second.
source: don't need one. the PS2 spec is widely known, for years. you can
find it everywhere
Xenon/Xbox 2 graphics chip: ATI R500 or R500 derivative - reported 10 MB
EDRAM
bandwidth: reported *32 GigaBytes* per second.
source: http://www.xbox-scene.com/xbox1data/sep/EplZAyukEVDWcUicJE.php
http://www.xboxlivenation.com/index.php?option=content&task=view&id=183&Itemid=117
my initial question is, why would Xbox 2's graphics chip have *lower* eDRAM
memory bandwidth than Playstation2's Graphics Synthesizer?
maybe there is more too it than just simply the number. maybe various
conditions are different. maybe the 48GB/sec in PS2's GS is less achivable
than the 32GB/sec in Xbox2's R500 ??
bandwidth of the now old Playstation2 which was developed in the mid-to-late
1990s, and the forthcoming Xbox2 which has been developed over the last 3 or
so years, thus, obviously is much newer than the Playstation2.
It is a comparison of the bandwidth of the embedded memory / on-chip memory
/ memory that is built into the graphics chips of these two consoles, and
*not* a comparison of main system memory bandwidth, where Xbox2 is naturally
much higher as expected.
Playstation2's graphics chip: 'Graphics Synthesizer' - 4 MB eDRAM.
bandwidth: approx
*48 GigaBytes* per second.
source: don't need one. the PS2 spec is widely known, for years. you can
find it everywhere
Xenon/Xbox 2 graphics chip: ATI R500 or R500 derivative - reported 10 MB
EDRAM
bandwidth: reported *32 GigaBytes* per second.
source: http://www.xbox-scene.com/xbox1data/sep/EplZAyukEVDWcUicJE.php
http://www.xboxlivenation.com/index.php?option=content&task=view&id=183&Itemid=117
my initial question is, why would Xbox 2's graphics chip have *lower* eDRAM
memory bandwidth than Playstation2's Graphics Synthesizer?
maybe there is more too it than just simply the number. maybe various
conditions are different. maybe the 48GB/sec in PS2's GS is less achivable
than the 32GB/sec in Xbox2's R500 ??