R
radeon580
http://www.beyond3d.com/#news22654
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id Software's John Carmack has often commented that his engines target
a particular feature set of a graphics board and he uses a certain
boards for his primary development; for instance the Doom3 engine was
initially targeted towards the features enabled by the GeForce 256
series of graphics processors, but overtime that was incremented to
DirectX8 and 9 level boards, with NVIDIA's 5800 (NV30) being his
primary development platform for a while. What has always been clear is
that the PC, and the capabilities of PC graphics, was id's primary
target market and development platform. From John's keynote speech,
transcribed here by Beyond3D forum member aaaaa00, it would appear that
this is likely to change, in the interim at least:
"In the last couple weeks I actually have started working on an
XBOX 360. Most of the upcoming graphics development work will be
starting on that initially. It's worth going into the reasons for
that decision on there. To be clear, the PC platform will be released
at least at the same time if not earlier than any of the consoles but
we are putting a good deal more effort towards making sure that the
development process goes smoothly onto them."
Questions have often been asked about the state and longevity of the
games market on the PC, and although John states that the PC versions
of upcoming id engine based titles will appear on the PC first, it
could be quite telling that such a consummate PC developer is choosing
to base his development on the XBOX 360 for the time being.
However, reading into it a little further he clearly states that "most
upcoming graphics development" will be based on XBOX 360 - other than
the reasons he states, this could also be because the graphics
processor within the XBOX 360 will not only be relevant to the XBOX
360, but may also give more insights to future PC processors than those
around now or the next year. As our article on Xenos, the graphics
processor behind the XBOX 360, states, the graphics processor doesn't
map entirely on to any current DirectX based PC graphics processor, and
whilst falling short of Shader 4.0 capabilities (as they probably
haven't been entirely finalised yet, and certainly not when Xenos's
design was finished) it does have capabilities beyond the current
Shader Model 3.0 requirements. To add to that, the XBOX 360 processor
utilises a unified shader architecture, bringing around the potential
for a different balance in vertex to pixel loads, as well as a general
understanding of the performance mapping - while it is almost a given
that ATI will bring an architecture very similar to this for the PC,
NVIDIA have also recently made suggestions that they are looking into
it as well, so getting to grips with such a graphics processor now may
be beneficial for PC development later.
_________________________________________
________________________________________________
id Software's John Carmack has often commented that his engines target
a particular feature set of a graphics board and he uses a certain
boards for his primary development; for instance the Doom3 engine was
initially targeted towards the features enabled by the GeForce 256
series of graphics processors, but overtime that was incremented to
DirectX8 and 9 level boards, with NVIDIA's 5800 (NV30) being his
primary development platform for a while. What has always been clear is
that the PC, and the capabilities of PC graphics, was id's primary
target market and development platform. From John's keynote speech,
transcribed here by Beyond3D forum member aaaaa00, it would appear that
this is likely to change, in the interim at least:
"In the last couple weeks I actually have started working on an
XBOX 360. Most of the upcoming graphics development work will be
starting on that initially. It's worth going into the reasons for
that decision on there. To be clear, the PC platform will be released
at least at the same time if not earlier than any of the consoles but
we are putting a good deal more effort towards making sure that the
development process goes smoothly onto them."
Questions have often been asked about the state and longevity of the
games market on the PC, and although John states that the PC versions
of upcoming id engine based titles will appear on the PC first, it
could be quite telling that such a consummate PC developer is choosing
to base his development on the XBOX 360 for the time being.
However, reading into it a little further he clearly states that "most
upcoming graphics development" will be based on XBOX 360 - other than
the reasons he states, this could also be because the graphics
processor within the XBOX 360 will not only be relevant to the XBOX
360, but may also give more insights to future PC processors than those
around now or the next year. As our article on Xenos, the graphics
processor behind the XBOX 360, states, the graphics processor doesn't
map entirely on to any current DirectX based PC graphics processor, and
whilst falling short of Shader 4.0 capabilities (as they probably
haven't been entirely finalised yet, and certainly not when Xenos's
design was finished) it does have capabilities beyond the current
Shader Model 3.0 requirements. To add to that, the XBOX 360 processor
utilises a unified shader architecture, bringing around the potential
for a different balance in vertex to pixel loads, as well as a general
understanding of the performance mapping - while it is almost a given
that ATI will bring an architecture very similar to this for the PC,
NVIDIA have also recently made suggestions that they are looking into
it as well, so getting to grips with such a graphics processor now may
be beneficial for PC development later.
_________________________________________