pigdos said:
I've noticed getting any sort of hard facts about anything about the Xbox
360 is impossible.
Sure, since it would harm marketing.
All I can find is marketing spin. The GPU is only running
at 500Mhz right? It would seem to me that the 700Mhz DDR memory would be
stalled out waiting on that GPU (at least after the first line is fetched).
What I'd really like to see is some SpecINT and SpecFP benchmarks on the
Xbox 360 CPU. If it's based on the PowerPC architecture (and not the IBM
Power5 architecture)
The XBOx360 uses a modified PowerPC with three cores. It's not a generic
PowerPC but a special processor based on PowerPC technology. To push it
up to 3.2Ghz IBM had to make several modifications...
it would probably be surprisingly slow.
Nope, it's amazingly fast. However, it is only amazingly fast at a
handful of operations (like other highly specialized processors which
are optimized for a certain task and dog slow in everything else like
the ones in other game consoles). A normal PowerPC is probably slower
when performing the same operations, but on the other side is much more
versatile...
Does anyone
know if it's based on the PowerPC or Power5 architecture?
It's a PowerPC. POWER5 doesn't reach 3.2Ghz (and probably never will)...
Other interesting things are the limitations the XBox360 has and which
no-one seems to think of. For example the ultra-fast (256GByte/s) 10MB
eDRAM inside the gfx processor. This is barely enough for max. 2xAA at
720p (1280x720), forget about AA at 1080i (1920x1080). Higher AA
settings would require swapping into the GDDR3 main memory. Sadly, the
memory performance of this GDDR3 RAM is only 22,4GB/s (around the
performance of midrange gfx cards, i.e. a 6800GT has higher memory
performance) which would mean that swapping means a heavy bottleneck.
Benjamin