G
Guest
Hello,
i just recently found out about the Xbox 360 Controller for windows and the
associated XInput additions to the DirectX SDK.
Does this driver/api allow for full analog button support?
If not, Why?
Would this driver/api work for the standard Xbox controller?
If not, Why?
Why the Heck would the two analog triggers be treated as a Single Axis....i
know they explain it....but it makes absolutely no sense seeing as HID
drivers are free to override the parameters as they see fit when presented to
the windows input system (As is evident by the way XBCD driver for the Xbox
controller does it).
So far it seem as if everone of the Xbox to USB controller interfaces has
driver far more advanced than the one included for this controller.
Will there ever be full analog button support for these controllers under a
*currently released* version of windows?
Quite frankly this doesn't really make sense to me. The "standard" Xbox
controller drivers that have been created support reading full analog
information from the controllers, its just that DirectX in its current form
doesn't present it to the developer for use. And obviously the Xbox 360
development based drivers support reading analog information, so why would it
not be present in the XInput *addition* to the DirectX SDK?
This rant probably should span multipe of Microsoft's newsgroups, probably
leaning more towards the technical ones given some of it focus.
But this is really baffling me to no end.
*sigh*
Hopefully I have jsut missed smoething and just being quick to judge, but
oh, well.
Thanks in advance.
i just recently found out about the Xbox 360 Controller for windows and the
associated XInput additions to the DirectX SDK.
Does this driver/api allow for full analog button support?
If not, Why?
Would this driver/api work for the standard Xbox controller?
If not, Why?
Why the Heck would the two analog triggers be treated as a Single Axis....i
know they explain it....but it makes absolutely no sense seeing as HID
drivers are free to override the parameters as they see fit when presented to
the windows input system (As is evident by the way XBCD driver for the Xbox
controller does it).
So far it seem as if everone of the Xbox to USB controller interfaces has
driver far more advanced than the one included for this controller.
Will there ever be full analog button support for these controllers under a
*currently released* version of windows?
Quite frankly this doesn't really make sense to me. The "standard" Xbox
controller drivers that have been created support reading full analog
information from the controllers, its just that DirectX in its current form
doesn't present it to the developer for use. And obviously the Xbox 360
development based drivers support reading analog information, so why would it
not be present in the XInput *addition* to the DirectX SDK?
This rant probably should span multipe of Microsoft's newsgroups, probably
leaning more towards the technical ones given some of it focus.
But this is really baffling me to no end.
*sigh*
Hopefully I have jsut missed smoething and just being quick to judge, but
oh, well.
Thanks in advance.