Z
Zackman
R420 wrote:
<snip>
This guy is Cygfuck, right? Just checking.
-Z-
<snip>
This guy is Cygfuck, right? Just checking.
-Z-
Do you
physically need a hard disc to store content? Consider this; in the
case of Xbox Music Mixer, do you need the files to be stored in your
Xbox?
It may also be a false claim that the Xbox 2 will not be backwards
compatible. Well, sort of anyways...
Please remember this info isn't official and based on info from
various sources. As the Mercury News article says, the Xbox 2 will use
three 64-bit processors. But we'll give you even more details. They'll
be PowerPC processors, based on the PowerPC 976, the first dual-core
97x chip based on IBM's 64-bit POWER5 architecture, which will also be
the first PowerPC built on a 65nm manufacturing process.
R420 said:http://www.teamxbox.com/news.php?id=5388
Xbox 2 Specs Leaked * Update *
By: Cesar
Feb. 1st, 2004 01:27 pm
Each processor is capable of processing two threads, thus meaning the
whole system can process six threads simultaneously. It is worth
noting that, because of its RISC nature, the new architecture is a
big-endian system,
What nobody is telling you and you'll know about this first, here on
TeamXbox, is the revolutionary approach of the Xbox 2 to deal with
today's biggest problem in graphics chips: memory bandwidth.
The graphic chip will contain not only a graphics rendering core but
up embedded DRAM acting as a frame buffer that is big enough to handle
an image that is 480i and can be 4 times over sampled and double
buffered.
Andrew said:Wait, what? I'm pretty sure the PS2 and Cube are both
little-endian as well "despite" being RISC.
Never said:But only 256 megs of ram, AND no HD?? Doesn't quite make sense.
physically need a hard disc to store content? Consider this; in the
case of Xbox Music Mixer, do you need the files to be stored in your
Xbox?
Please remember this info isn't official and based on info from
various sources. As the Mercury News article says, the Xbox 2 will use
three 64-bit processors. But we'll give you even more details. They'll
be PowerPC processors, based on the PowerPC 976, the first dual-core
97x chip based on IBM's 64-bit POWER5 architecture, which will also be
the first PowerPC built on a 65nm manufacturing process. Check our
previous story for further details.
Each processor is capable of processing two threads, thus meaning the
whole system can process six threads simultaneously. It is worth
noting that, because of its RISC nature, the new architecture is a
big-endian system, a term that describes the order in which a sequence
The Xbox 2 is a multiprocessor-enabled, 64-bit platform. It is a
proven server architecture that, in the case of Xbox, won't take
advantage of the greater than 4-GB physical memory space benefit of
64-bit computing but will make use of its other benefit: wider data
paths and registers, something extremely useful in the execution and
process of both integer and floating-point calculations.
What nobody is telling you and you'll know about this first, here on
TeamXbox, is the revolutionary approach of the Xbox 2 to deal with
today's biggest problem in graphics chips: memory bandwidth.
The graphic chip will contain not only a graphics rendering core but
up embedded DRAM acting as a frame buffer that is big enough to handle
an image that is 480i and can be 4 times over sampled and double
buffered. Yeah, we all remember Bitboys but this time you can bet this
is for real. This solution will finally make possible HDTV visuals
with full screen Anti-Aliasing on.
It may also be a false claim that the Xbox 2 will not be backwards
compatible. Well, sort of anyways...
The fact is that Xbox 2 could be backwards compatible using emulation.
Microsoft already owns VirtualPC, which allows PowerPC architectures
to run Microsoft Windows applications. However, the problem is that,
although Microsoft owns the DirectX API and the Windows kernel, it
doesn't own the nVidia chips found in the Xbox and since it is
changing it graphics partner in favor of ATI, there are almost no
chances of an agreement between the two companies being reached. This
is more of a business problem rather than a technical issue."
Zackman said:R420 wrote:
<snip again>
Much of this info puts my fretting mind at ease. The Xbox 2 sounds teh
roxorz.
Except for this:
Um, actually YES YOU DO.
Xbox 2 will not be backwards compatible. The sooner everyone has a good cry
and moves on, the better.
-Z-
George said:Maybe that's what they mean, ie you do need one and thus for future
titles similar to that you will still need one.
If as has been said in the past the XB2 and PS3 will be media centres
that let you record TV etc then I don't see how they can do without a
hard drive. Maybe recordable DVD? Which would be cheaper to include?
Scott said:And you have complete and utter proof of this, how?
Ben said:Dunno how much RAM it'll have, but 256MB is VIDEO memory.
Baron Von Tony Hill said:Err, so it's 3 separate chips, each with 2 cores and each core capable
of 2 simultaneous threads? Or are they just single-core chips but
with SMT?
George said:If as has been said in the past the XB2 and PS3 will be media centres that
let you record TV etc then I don't see how they can do without a hard drive.
Maybe recordable DVD? Which would be cheaper to include?
Dave said:Either way it'll be a pig to develop for. Synchronising two or three
threads is hard enough.
In my next dream I was having sex with Eva Mendes. So all around it
was a good night.
-Z-
radeonr420 said: