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http://www.theinquirer.net/?article=19559
Xbox 2 hardware begins to shape up
Before shipping out
By Wil Harris: Tuesday 09 November 2004, 10:04
MICROSOFT'S XBOX 2 hardware is starting to come together, according to
reports, as final graphics details are thrashed out.
Sources have told us that ATI is now starting to roll out the R500 part
which will be the basis of Xbox 2, ahead of the machine's launch on January
5 at the Consumer Electronics Show.
R500 is a Shader Model 3.0 part, and will be similar to the R520 part that
will be its next generation PC graphics chip. The tape out will be a relief
to developers, who have been working on the 9800 class hardware that shipped
in the Xbox 2 development kits.
A spokesman for Nvidia told the INQ that he had had numerous requests from
Xbox developers for GeForce 6800 cards, since coders were eager to start
work on SM3.0 routines, regardless of the final render target.
The tape out of R500 - which has been delayed, we are told, fairly
substantially - means that Microsoft's coders now face a frantic 2 months of
coding to create demo routines to make the most of the graphics hardware, so
that they can wow the Las Vegas crowds.
We are hearing conflicting reports about backwards compatibility of the Xbox
2 hardware with Xbox 1, which appears to be one of the reasons for the
delay. One camp is telling us that ATI is having a hard time making Xbox
software work because of all the Nvidia-specific routines that were
programmed in games.
Another source is telling us that Nvidia is being more than a little awkward
about releasing details of how its chips work to its rivals, and that
Microsoft is sitting awkwardly in the middle. The lacerations of pens on
paper were rumoured to be coming from the offices of m'learned fiends.
The Xbox 2 deal that Microsoft has with ATI is very different from the one
it put in place with Nvidia for the original machine. Microsoft pays Nvidia
a flat rate for each chip it supplies for the Xbox, a figure which has
stayed unchanged since the machines launch. As chip manufacturing prices
have come down, this has enabled Nvidia to rake the cash in as it makes a
huge profit on each chip. Realising its mistake, Microsoft is fabricating
its Xbox 2 graphics chips itself, and just paying a license fee to ATI for
the chip design - a far less lucrative deal.
A spokesman for ATI told us that we should talk to Microsoft about Xbox 2,
and declined to comment on the status of the company's progress with the
R500 design. A Microsoft spokeswoman told us that the company wouldn't
comment on speculation about the hardware in Xbox 2. Nvidia told us that it
was happy to be working exclusively on its next-generation PC hardware.
Xbox 2 hardware begins to shape up
Before shipping out
By Wil Harris: Tuesday 09 November 2004, 10:04
MICROSOFT'S XBOX 2 hardware is starting to come together, according to
reports, as final graphics details are thrashed out.
Sources have told us that ATI is now starting to roll out the R500 part
which will be the basis of Xbox 2, ahead of the machine's launch on January
5 at the Consumer Electronics Show.
R500 is a Shader Model 3.0 part, and will be similar to the R520 part that
will be its next generation PC graphics chip. The tape out will be a relief
to developers, who have been working on the 9800 class hardware that shipped
in the Xbox 2 development kits.
A spokesman for Nvidia told the INQ that he had had numerous requests from
Xbox developers for GeForce 6800 cards, since coders were eager to start
work on SM3.0 routines, regardless of the final render target.
The tape out of R500 - which has been delayed, we are told, fairly
substantially - means that Microsoft's coders now face a frantic 2 months of
coding to create demo routines to make the most of the graphics hardware, so
that they can wow the Las Vegas crowds.
We are hearing conflicting reports about backwards compatibility of the Xbox
2 hardware with Xbox 1, which appears to be one of the reasons for the
delay. One camp is telling us that ATI is having a hard time making Xbox
software work because of all the Nvidia-specific routines that were
programmed in games.
Another source is telling us that Nvidia is being more than a little awkward
about releasing details of how its chips work to its rivals, and that
Microsoft is sitting awkwardly in the middle. The lacerations of pens on
paper were rumoured to be coming from the offices of m'learned fiends.
The Xbox 2 deal that Microsoft has with ATI is very different from the one
it put in place with Nvidia for the original machine. Microsoft pays Nvidia
a flat rate for each chip it supplies for the Xbox, a figure which has
stayed unchanged since the machines launch. As chip manufacturing prices
have come down, this has enabled Nvidia to rake the cash in as it makes a
huge profit on each chip. Realising its mistake, Microsoft is fabricating
its Xbox 2 graphics chips itself, and just paying a license fee to ATI for
the chip design - a far less lucrative deal.
A spokesman for ATI told us that we should talk to Microsoft about Xbox 2,
and declined to comment on the status of the company's progress with the
R500 design. A Microsoft spokeswoman told us that the company wouldn't
comment on speculation about the hardware in Xbox 2. Nvidia told us that it
was happy to be working exclusively on its next-generation PC hardware.