R
Radeon350
[from TeamXbox]
First Details: Inside the Xbox 2 - Part 1
By: Cesar
09.08.2003 @ 07:05 PM
Both ATI and Microsoft executives are absolutely refusing to answer
questions on the Xbox successor, but that didn't stop us in our
mission to be the "Insider's Choice for Xbox Information."
We're proud to bring you today the very first info on the Xbox 2 GPU.
Our highly placed source within the industry informed us that the
graphic technology powering the Xbox successor is a derivative of the
R500, the successor of the R420 to be unveiled later this year at
Comdex.
This graphic chip has been in design for longer than a year at ATI's
Marlborough, Mass. office and much like the Xbox's nVIDIA GPU, the
Xbox 2 graphic chip will also be a custom silicon that will have the
R500 as its core technology.
This graphic chip is aimed at the next version of the DirectX API,
most probably called DirectX 10, which is already in development and
simply code named: DirectX/LH. LH stands for Longhorn, the next major
desktop Windows release, which will follow Windows XP.
This same source also told us: "Microsoft chose ATI not just because
the publicly known problems with nVIDIA but also because current
technology shows ATI is the real winner when it comes to pixel shaders
performance." Something that is correct, as several publications have
put in evidence that ATI's Radeon 9800 Pro surpasses the GeForce FX
5900 Ultra in most Pixel Shaders 2.0 benchmarks.
"And we all know graphics' future is all about pixel shaders" our
source added.
This VPU is being designed with the latest technologies in mind, such
as GDDR2 SDRAM provided by Samsung running at 1600 MHz. A 128-bit
configuration is capable of providing up to 25.6 GB/s peak bandwidth,
while its 256-bit mode brings up to a shocking 51.2GB/s peak
bandwidth!!! Samsung's GDDR2 256-megabit memory will enable graphics
memory cards of 512 MB, althought it is impossible to confirm if the
Xbox 2 will feature such amount of system memory.
Speculating the Xbox 2 might ship in Christmas 2005, we can be sure
its graphic chip will support Pixel Shader 3.0, a model that is a
significant improvement over today's 2.0 version, as well as Vertex
Shaders 3.0. This will make the Xbox 2, without a doubt, the most
powerful console when it comes to visual performance with a graphic
chip that, in hardware terms, is two generations ahead of current
technology.
http://www.teamxbox.com/news.php?id=4811
cute little article on Xbox 2 but there is something wrong with it. As
I've said before, DX10 and R500 generation will have something beyond
Pixel Shader and Vertex Shader 3.0 - The 3.0 standard is part of DX9
and should be implimented in ATI's R420 and Nvidia's NV40. The XBox 2,
which will used some derivative of R500, should have VS/PS 4.0 or
better.
Also, while 51 GigaBytes/sec bandwidth seems like alot today, that
will look weak compared to PS3's eDRAM bandwidth (for both CPU and
GPU) which is expected to be in the 100s of GB/sec, even though PS3's
main memory bandwidth (Rambus XDR) might only be 25 GB/sec. Unless
MS/ATI are designing XBox2's GPU with ultra fast eDRAM, the 51 GB/sec
(or whatever it is, it will "only" be in the dozens of GB) will have
to suffice for EVERYTHING. CPU, GPU, MCP. just like Xbox1. It will
be interesting to see how MS/ATI go about tackling PS3's reported
TFLOP performance and staggering on-chip memory bandwidth.
First Details: Inside the Xbox 2 - Part 1
By: Cesar
09.08.2003 @ 07:05 PM
Both ATI and Microsoft executives are absolutely refusing to answer
questions on the Xbox successor, but that didn't stop us in our
mission to be the "Insider's Choice for Xbox Information."
We're proud to bring you today the very first info on the Xbox 2 GPU.
Our highly placed source within the industry informed us that the
graphic technology powering the Xbox successor is a derivative of the
R500, the successor of the R420 to be unveiled later this year at
Comdex.
This graphic chip has been in design for longer than a year at ATI's
Marlborough, Mass. office and much like the Xbox's nVIDIA GPU, the
Xbox 2 graphic chip will also be a custom silicon that will have the
R500 as its core technology.
This graphic chip is aimed at the next version of the DirectX API,
most probably called DirectX 10, which is already in development and
simply code named: DirectX/LH. LH stands for Longhorn, the next major
desktop Windows release, which will follow Windows XP.
This same source also told us: "Microsoft chose ATI not just because
the publicly known problems with nVIDIA but also because current
technology shows ATI is the real winner when it comes to pixel shaders
performance." Something that is correct, as several publications have
put in evidence that ATI's Radeon 9800 Pro surpasses the GeForce FX
5900 Ultra in most Pixel Shaders 2.0 benchmarks.
"And we all know graphics' future is all about pixel shaders" our
source added.
This VPU is being designed with the latest technologies in mind, such
as GDDR2 SDRAM provided by Samsung running at 1600 MHz. A 128-bit
configuration is capable of providing up to 25.6 GB/s peak bandwidth,
while its 256-bit mode brings up to a shocking 51.2GB/s peak
bandwidth!!! Samsung's GDDR2 256-megabit memory will enable graphics
memory cards of 512 MB, althought it is impossible to confirm if the
Xbox 2 will feature such amount of system memory.
Speculating the Xbox 2 might ship in Christmas 2005, we can be sure
its graphic chip will support Pixel Shader 3.0, a model that is a
significant improvement over today's 2.0 version, as well as Vertex
Shaders 3.0. This will make the Xbox 2, without a doubt, the most
powerful console when it comes to visual performance with a graphic
chip that, in hardware terms, is two generations ahead of current
technology.
http://www.teamxbox.com/news.php?id=4811
cute little article on Xbox 2 but there is something wrong with it. As
I've said before, DX10 and R500 generation will have something beyond
Pixel Shader and Vertex Shader 3.0 - The 3.0 standard is part of DX9
and should be implimented in ATI's R420 and Nvidia's NV40. The XBox 2,
which will used some derivative of R500, should have VS/PS 4.0 or
better.
Also, while 51 GigaBytes/sec bandwidth seems like alot today, that
will look weak compared to PS3's eDRAM bandwidth (for both CPU and
GPU) which is expected to be in the 100s of GB/sec, even though PS3's
main memory bandwidth (Rambus XDR) might only be 25 GB/sec. Unless
MS/ATI are designing XBox2's GPU with ultra fast eDRAM, the 51 GB/sec
(or whatever it is, it will "only" be in the dozens of GB) will have
to suffice for EVERYTHING. CPU, GPU, MCP. just like Xbox1. It will
be interesting to see how MS/ATI go about tackling PS3's reported
TFLOP performance and staggering on-chip memory bandwidth.