Z
Zackman
R420 said:Xbox 2 will most likely in November 2005.
This was one of your rare interesting cut n' pastes. Too bad you had to post
it three times, you stupid tit.
-Z-
R420 said:Xbox 2 will most likely in November 2005.
they said:Xbox 2 will most likely in November 2005.
Xbox 2 will most likely in November 2005.
Microsoft is hoping that consumers, drunk on hit Xbox games like Halo
and Star Wars: Knights of the Old Republic, will be eager to step into
the next-generation of home consoles with the successor. "It's hoping
the early arrival will not hurt it, but help it," said a development
source. "It doesn't want to be another Sega Dreamcast, in other words.
It wants to be a Sega Genesis."
Yes, and won't the consumers be so pleased when they find that their
Xbox copies of Halo2 and KOTOR2 ( both releasing in the next few
months ) won't run on the new machine !! Hopefully MS will ship
a lossless control and I/O changeover box, including all cables FREE
with every Xbox 2, so that either console can be used at the flick of
a single switch.
MS are stupid arrogant idiots. The complete break from Intel/nVidia
will come back to bite them big-time. Economic implementation
of 100% backward software compatibility in a timely manner is
impossible, and I am absolutely certain MS will not even
attempt it, but you can expect the MS Marketing department
to cloud the backward-compatibility issue as long as possible.
In comp.sys.ibm.pc.hardware.chips Robert P Holley said:Let me ask you this, is backwards compatibility *that*
important of a feature?
but after a while no one cares that the PS2 can play PS1 games.
Robert said:In comp.sys.ibm.pc.hardware.chips Robert P Holley
Always an important question for any development. It generally
turns on the value of the installed base versus prospective sales.
And this is mostly driven by the size of technology advance.
For all the hype, I see nothing revolutionary in next gen
consoles. Just "push more pixels" evolution.
Except those who like those PS1 games. More important is
the message it sends to current and prospective users:
"buy whatever you want now, it'll run on our future machines".
The profitability of game systems is not in the hardware but
in the software licences. Mfrs don't want to slow the sales
of titles. It hurts them and the game.soft houses.