P
PSX3
http://forum.teamxbox.com/showthread.php?t=347172
E3 2005: 360 Running at One-Third Power.
So we've been seeing the Xbox 120?
by David Clayman
May 17, 2005 - In between furiously posting the latest game information, we
had the time to shoot the breeze with a PR representative from a third-party
company. The conversation drifted towards the frame rate issues that we've
seen while previewing a few Xbox 360 titles. There is no doubt that the
level of detail in the trailers is up to next-gen standards, but almost
anything in-engine has chugged a bit at one point or another.
When asked about this issue our source replied that the current playable 360
games would all have frame rate issues due to the fact that they are running
on alpha units. A rough estimate placed these machines at about one-third as
powerful as the 360. We went head-to-head in Top Spin 2 and noticed that
there were visible jaggies and a few frame drops. This is because the Alpha
units do not run anti-aliasing and simply don't have the power to run a
high-res game at full quality. The developers had tuned Top Spin 2 to run at
a smooth 60 frames per second but this was simply not possible on the Alpha
hardware. We have heard that the final development kits will arrive in July
and they promise to look much better.
It is not surprising that many games in early stages would suffer from the
types of issues we've seen so far. If the alpha units are underpowered, it
is surprising that we haven't heard about this earlier. Knowing that the
final products will most definitely run smoother certainly got us more
excited about the 360 line-up.
E3 2005: 360 Running at One-Third Power.
So we've been seeing the Xbox 120?
by David Clayman
May 17, 2005 - In between furiously posting the latest game information, we
had the time to shoot the breeze with a PR representative from a third-party
company. The conversation drifted towards the frame rate issues that we've
seen while previewing a few Xbox 360 titles. There is no doubt that the
level of detail in the trailers is up to next-gen standards, but almost
anything in-engine has chugged a bit at one point or another.
When asked about this issue our source replied that the current playable 360
games would all have frame rate issues due to the fact that they are running
on alpha units. A rough estimate placed these machines at about one-third as
powerful as the 360. We went head-to-head in Top Spin 2 and noticed that
there were visible jaggies and a few frame drops. This is because the Alpha
units do not run anti-aliasing and simply don't have the power to run a
high-res game at full quality. The developers had tuned Top Spin 2 to run at
a smooth 60 frames per second but this was simply not possible on the Alpha
hardware. We have heard that the final development kits will arrive in July
and they promise to look much better.
It is not surprising that many games in early stages would suffer from the
types of issues we've seen so far. If the alpha units are underpowered, it
is surprising that we haven't heard about this earlier. Knowing that the
final products will most definitely run smoother certainly got us more
excited about the 360 line-up.