Again, who cares about 3d glasses? Especially at some(most) of the prices
quoted and you have linked to companies/article that have nothing to do with
3d glasses. My point "Who Cares" was in regards to 3d Glasses as that is
what the op was about, not 3d displays and monitor conversions which would
be more interesting (I wear glasses as it is, I don't want to wear another
pair on top of them.
I also wear glasses. Luckily, the people who design and develop this
technology are smarter than you are, so they deliberately designed the
glasses, so that, they can be comfortably worn on top of prescription
glasses.
Have you learned something today?
I have learned that I need to write crystal-clear for you to be able to
understand. Here you go:
My point was that, the 3D Stereo technology is to come, big time, and the
companies that LEARN to support it will have definite advantage over the
others. Developing technology, including drivers is no easy job. You can
easily see that with ATI's Catalyst drivers. In every single release they
have ton of fixes, trying to perfect it.
nVidia started developing stereo drivers years ago. This suggests that they
have a quite significant advantage over ATI, since they know all about it.
They know how to do it, they know the problems and probably also the
solutions to them. Whereas ATI is still sitting on its butt, doing nothing.
Do they expect to write stereo 3D drivers overnight, or what? Hmmm, maybe
they are planning to hire the driver development team of nVidia, when "there
is enough market demand".
You might have still missed one point, so I'll also make that clear:
The technology to produce 3D Stereo is to produce two renderings one from
each eye's perspective, AND THIS IS IT! IT APPLIES TO ALL STEREO 3D SYSTEMS,
let them be a stereo-LCD, shutter glasses, VR Headset, or whatever (except
for Actuality's system, which is in its very infancy and hard to
commericalize anytime soon). If one company CAN develop drivers for one,
this means they only need to OPTIMIZE (i.e., tweak) it, instead of writing
it from scratch, for another. In this case, nVidia is ahead of the game, day
and night.
Early adapters of technology, like myself, usually go through a lot of
hassle (including dealing with people like yourself, who resist cahnge and
new technology). But again, it is the early adapters, who make it all
possible, after all. Can you imagine that a new technology released, and NO
ONE is interested in it? Do you think they'll put further effort in it? No!
Today, we have the shutter glasses, tomorrow, we'll have stereo-LCDs and
then will come the VR-headsets and more. And when its their time, the
company who has the means to support them faster will be the one to survive.
Conclusion: This is why ATI should support shutter glasses TODAY.
Got it?
GT