M
Markus Humm
Hello,
the following drawing code used inside a BDS2006 for CF application
gives me this stack trace:
Project1.exe
NullReferenceException
Application::Run+0xf
Project1:roject1+0xa
This is the source:
var i,n, z:Integer;
g,g1:System.Drawing.Graphics;
p:System.Drawing.Pen;
t:Integer;
img:System.Drawing.Image;
begin
g:=self.CreateGraphics;
p:=System.Drawing.Pen.Create(System.Drawing.Color.Blue);
z:=0;
for n := 1 to 20 do
begin
for i := 5 to 235 do
begin
g.DrawLine(p, i, 10, i, 270);
inc(z);
Label1.Text:=z.ToString;
end;
Application.DoEvents;
end;
g.Dispose;
PictureBox1.Visible:=true;
p:=System.Drawing.Pen.Create(System.Drawing.Color.Red);
// img:=Bitmap.Create(230,260);
The crash occurs in the course of this, but all functions are (according
to the MS helpfile) supported from CF. I'm using CF 1.0 in the emulator.
g1:=Graphics.FromImage(PictureBox1.Image);
z:=0;
for n := 1 to 20 do
begin
for i := 5 to 235 do
begin
g1.DrawLine(p, i, 10, i, 270);
inc(z);
Label1.Text:=z.ToString;
end;
Application.DoEvents;
end;
// g.Dispose;
So what's wrong with this?
I'm basically trying to replace some direct drawing code with something
which draws into a bitmap first and displays the bitmap then as I feel
this should be faster.
The source above is just a demonstration/test project so the graphic
drawn isn't really usefull.
Greetings
Markus
the following drawing code used inside a BDS2006 for CF application
gives me this stack trace:
Project1.exe
NullReferenceException
Application::Run+0xf
Project1:roject1+0xa
This is the source:
var i,n, z:Integer;
g,g1:System.Drawing.Graphics;
p:System.Drawing.Pen;
t:Integer;
img:System.Drawing.Image;
begin
g:=self.CreateGraphics;
p:=System.Drawing.Pen.Create(System.Drawing.Color.Blue);
z:=0;
for n := 1 to 20 do
begin
for i := 5 to 235 do
begin
g.DrawLine(p, i, 10, i, 270);
inc(z);
Label1.Text:=z.ToString;
end;
Application.DoEvents;
end;
g.Dispose;
PictureBox1.Visible:=true;
p:=System.Drawing.Pen.Create(System.Drawing.Color.Red);
// img:=Bitmap.Create(230,260);
The crash occurs in the course of this, but all functions are (according
to the MS helpfile) supported from CF. I'm using CF 1.0 in the emulator.
g1:=Graphics.FromImage(PictureBox1.Image);
z:=0;
for n := 1 to 20 do
begin
for i := 5 to 235 do
begin
g1.DrawLine(p, i, 10, i, 270);
inc(z);
Label1.Text:=z.ToString;
end;
Application.DoEvents;
end;
// g.Dispose;
So what's wrong with this?
I'm basically trying to replace some direct drawing code with something
which draws into a bitmap first and displays the bitmap then as I feel
this should be faster.
The source above is just a demonstration/test project so the graphic
drawn isn't really usefull.
Greetings
Markus