What version of OPENGL does XPe support?

  • Thread starter Thread starter Maverick
  • Start date Start date
Hi Maverick,

The component is "OpenGL Support". The visibility is 1000 so you should be
able to see it by searching for "OpenGL" in Target Desinger. I'm not sure
what the version is, it's the same as XP Pro SP2. Maybe someone else here
knows?

HTH,
Brad
 
Thanks, Brad. I'll check it out.

Brad Combs said:
Hi Maverick,

The component is "OpenGL Support". The visibility is 1000 so you should be
able to see it by searching for "OpenGL" in Target Desinger. I'm not sure
what the version is, it's the same as XP Pro SP2. Maybe someone else here
knows?

HTH,
Brad
 
Brad Combs said:
Hi Maverick,

The component is "OpenGL Support". The visibility is 1000 so you should be
able to see it by searching for "OpenGL" in Target Desinger. I'm not sure
what the version is, it's the same as XP Pro SP2. Maybe someone else here
knows?

HTH,
Brad

Slightly off-topic but I'm new to XPe; what is the visibility about and
what is the significance of 1000? Or any other value for that matter?

Thanks.
 
Fenster said:
Slightly off-topic but I'm new to XPe; what is the visibility about
and what is the significance of 1000? Or any other value for that
matter?
Thanks.

The numbers are arbitrary. The purpose is to allow the XPE image developer
to "zoom in" or "zoom out" and see what's relavent. ie: low level
components will hae low #'s. High level components will have high #'s.

In practice though, everyone I know just puts the visibility to minimum and
leaves it that way.
 
"Gordon Smith said:
The numbers are arbitrary. The purpose is to allow the XPE image developer
to "zoom in" or "zoom out" and see what's relavent. ie: low level
components will hae low #'s. High level components will have high #'s.

In practice though, everyone I know just puts the visibility to minimum and
leaves it that way.

Gordon Smith? You're not named after the Hibs and Scotland footballer
as well are you? I was. Thanks dad.

Is 1000 considered high or low? Are we talking 16-bit numbers? 32-bit?
 
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