Z
zing
Our company is in the startup phase of a large project involving lots
of network traffic. At this point, I'm trying to find out whether TCP
will be fast enough for the task. I've read a few articles that promote
UDP, claiming that TCP is slow, mainly written by gamers. But I've also
read some articles by more scientific sources, which made it clear that
a lot of progress has been made during the last 15 years or so. I
actually find it quite hard to believe that TCP should be slow, unless
an algorithm from the early 90's is used.
My question is: can anyone tell me what TCP-algorithm is used by dotnet
(For example TCP-Reno, TCP-Vegas, or maybe an even more recently
developed algorithm ?)
of network traffic. At this point, I'm trying to find out whether TCP
will be fast enough for the task. I've read a few articles that promote
UDP, claiming that TCP is slow, mainly written by gamers. But I've also
read some articles by more scientific sources, which made it clear that
a lot of progress has been made during the last 15 years or so. I
actually find it quite hard to believe that TCP should be slow, unless
an algorithm from the early 90's is used.
My question is: can anyone tell me what TCP-algorithm is used by dotnet
(For example TCP-Reno, TCP-Vegas, or maybe an even more recently
developed algorithm ?)