Red said:
How comes new mobo does not come with AGP slot?
Replaced by the (slightly faster) PCI Express.
AGP is a point to point interface, with a fairly
nasty I/O. The nasty part, comes from some of the
poor chips designed to work with it. The fastest
AGP in practice (not some imaginary standard), was
AGP 3.0 at 2133MB/sec. AGP signal quality, only
became good, just as AGP was being phased out. You
could almost depend on it to work then.
http://en.wikipedia.org/wiki/Agp
AGP actually consisted of two protocols. Slower transfers
are used for the baseline interface. Faster transfers
are done for burst transfer operations (as far as I know,
these are similar to DMA). So when I give a number like
2133MB/sec, not all the operations on the AGP bus happened
at that speed. Some of them were considerably slower. If
you installed the "PCI driver" for your AGP slot, then
you can test what it's like to use only the slower transfer
mode.
*******
The replacement is PCI Express. PCI Express uses up to
16 lanes running at 500MB/sec serially. That is 8GB per
second. In addition, unlike AGP (which is simplex), PCI
Express is duplex - you can do simultaneous data transfers
in both directions at the same time. So in theory, you can
double the bandwidth number again (to 16GB/sec). But in practice,
you're likely to find a dominant transfer direction,
so 8GB/sec is a better estimate of useful transfer
rate.
That is an interface using Revision 2 rates.
The original revision of PCI Express, runs at half that speed.
So that one, when 16 lanes were wired up, gave 4GB/sec,
compared to the 2.133GB/sec of AGP.
Is the bandwidth put to good usage on a video card ? Not
really. It's rather a waste. In this updated review
of PCI Express, they turn off some of the lanes, and
gaming performance isn't affected until a *lot* less
bandwidth is available. Video cards have so much RAM
on them internally, you can load all the textures you need,
before a game level starts. Exceptions to that, might be
Microsoft FSX flight simulator, where textures or content
are paged in continuously. For a lot of canned content,
the content can be cached in video card memory, before the level
starts.
http://www.techpowerup.com/reviews/AMD/HD_5870_PCI-Express_Scaling/24.html
Paul