Asestar said:
Simple question. Some say 64mb is enough, some say 32mb. My mobo manual says
use 128mb?!
Please tell how much ram your video card have. Mine is Radeon8500le 64mb.
I have a Radeon 9800pro 128mb.
Graphic Win Size (which is the equivalent of AGP Aperture Size)
set to 64mb.
This has been much discussed here and in many other forums for years
now.
You would likely do well to test the settings and determine what works
best for you and your particular hardware.
Frank
Below from:
http://www.rojakpot.com/
Adrian's Rojak Pot-The BIOS Optimization Guide
Graphic Win Size
Common Options : 4, 8, 16, 32, 64, 128, 256
Quick Review
This BIOS feature does two things. It selects the size of the AGP
aperture (hence, the name Graphic Windows Size) and it determines the
size of the GART (Graphics Address Relocation Table).
The aperture is a portion of the PCI memory address range that is
dedicated for use as AGP memory address space while the GART is a
translation table that translates AGP memory addresses into actual
memory addresses which are often fragmented. The GART allows the
graphics card to see the memory region available to it as a contiguous
piece of memory range.
Host cycles that hit the aperture range are forwarded to the AGP bus
without need for translation. The aperture size also determines the
maximum amount of system memory that can be allocated to the AGP
graphics card for texture storage.
Please note that the AGP aperture is merely address space, not actual
physical memory in use. Although it is very common to hear people
recommending that the AGP aperture size should be half the size of
system memory, that is wrong!
The requirement for AGP memory space shrinks as the graphics card's
local memory increases in size. This is because the graphics card will
have more local memory to dedicate to texture storage. So, if you
upgrade to a graphics card with more memory, you shouldn't be
"deceived" into thinking that you will need even more AGP memory! On
the contrary, a smaller AGP memory space will be required.
It is recommended that you keep the AGP aperture around 64MB to 128MB
in size, even if your graphics card has a lot of onboard memory. This
allows flexibility in the event that you actually need extra memory
for texture storage. It will also keep the GART (Graphics Address
Relocation Table) within a reasonable size.