VPN Problems

  • Thread starter Thread starter Kranzel
  • Start date Start date
K

Kranzel

Hello,

I hope someone here can help me with this. It is an annoying problem that I
can't seem to solve.

I have installed RRAS on my system to create a vpn server. I have disabled
the routing portion so it is strictly a vpn system. I am also running IIS as
well as DNS on this system. Just incase that is important.

The problem I am having is as follows. I am trying to create a dedicated
game server for battlefield Vietnam on this system. I have installed the vpn
in hopes of allowing my friends to access through vpn and then we can play
LAN games off of the vpn network. That being said, my friends are able to
log in fine and access shared folders without issue. So it appears that the
vpn is working. I have also confirmed that we can ping the server and the
proper IP addresses are being assigned to the client pc's.

So I guess my main question is. Is it even possible to do what I am trying
to do and if so any suggestions as to what I might be doing wrong?

Any help would be greatly appreciated.

Thanks.
 
If I understand you correctly, you wanted your friends to be able to access
the games from your VPN Server, yes this is working fine below.

If you are trying to simulate something else please elaborate.
 
Thanks for responding. You are correct in your assumption. After reading my
post I realize I forgot to put the most important part.

When connected to the vpn no one can see the actual game. For example I run
the dedicated server. It appears to launch fine. When everyone connects to
the vpn and then goes into their copy of the game and tries to use the LAN
game setting. No one can see the game?

Any ideas? As I mentioned below, everyone can log in fine and access shared
resources so as far as I know this should work.

Thanks.
 
Hello,

Having a VPN connection is that you are part of the remote network. Once you
are on the network, all the shares and resources should be accessbile as if
you are on the LAN.

How are the clients invoking the game?
 
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