JW.. you fail to state that the card is MSE compliant with ALL of
Microsoft's requirements...
Microsoft is the one that decided to change the way software and drivers
support on the Vista OS.. It is not ATI or AMD's fault that the card works
on XP and is broken in Vista.. they are both MCE machines and the card is
Microsoft Certified MCE compliant.. MCE compliant is not the same as XP
compliant or Vista Compliant.. the card is MCE compliant and both XP and
Vista are MCE machines.
Windows WHQL's the AIW 2006 card graphic drivers and approved them, the
drivers on my machine are from Microsoft's site.
the TV Tuner is Software Supported and Vista makes the Software broken where
XP works just fine.. but the card is MCE compliant and both OS are MCE..
SOOO is it ATI that is dropping the ball or Microsoft making the problem ?
Finally there is one other issue and that is TCP/IP Multiplayer games over
the Internet through a centralized server.. EG Starfleet Command 2 Orion
Pirates.
Single Player works fine
TCP/IP buttons won't work
Gamespy Arcade Multi Player game mode works fine.
However trying the Dynaverse Online Campaign system, 90% of time game
reports behind Firewall even when no Firewall is installed and the Firewall
Service is turned off.
Microsoft added 2 TCP/IP configs to the Network Card configuration and to
the most part I think TCP/IPv6 interferes with TCP/IPv4 along with the new
Topology settings on the network.
However experimenting with the settings, I get no other results than with
everything enabled on my system.. I even Upgraded to Vista RC SP 1 and
hoping the Direct X 10.1 would help resolve some issues.. but it is a no
go.. sometimes I can get access to the Dynaverse Servers.. Sometimes I
can't.. but communication between a server on XP Pro or Win 2K and a client
on Vista is almost non existant.. moving from 1 hex to another usually takes
2 to 5 seconds.. in Vista, it takes 2 to 5 min for the PC's to communicate..
and forget about drafting other players into a Multiplayer match while on
the Dyna..
However, I suppose you are going to say "they need to patch the game"
well buddy, that is the problem.. the makers of the game went out of
business in 2005, however the game worked flawlessly in XP, XPSP 1, XPSP 2,
and also in XP RC SP 3, however in Vista, it is all of a sudden broken.. We
are talking about a game that works on Win 98, ME, Win 2K, Win NT, Win
Server 64, Win XP home, Win XP Pro, Win XP 64, Win XP Server, Win XP
COrporate, Win XP SP1 through 3.. but Vista cant's support Multiplayer ? the
question is what changed in Vista on the network connection that breakes
Multiplayer games.. I use Orion Pirates as an example as I try to help
support over 5000 people trying to play this game.. now we have about 2100
people that are left because the rest got Vista and their game is broken
with no hope of Multiplayer in sight.. all because Microsoft decided to
change the way Networking should be handled..
Microsoft just needs to put out an Optional update to reconfigure Networking
back to XP standards and that should solve about 95% of game related issues
on VIsta...
As for other Hardware.. Microsoft should WHQL actual hardware in their labs
including Hardware that they certify with a driver release My driver is
specific for my card and windows WHQL'd it, but my TV Tuner is still broken
in both the hardware and software..
Now how did they pass a WHQL on the drivers if the card still doesn't have
full functionality.. that meant either Microsoft did not test the card
properly for full functionality, or they just don't care.
anyhow I would like to know why?