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I have one class that is used as a low-level utility class by other
classes in the same assembly. I'd like to make sure it's not visible
outside the assembly.
C# has modifiers 'public', 'private', and 'internal'. Internal
relates to access within an assembly. Does C++ have anything
analogous?
classes in the same assembly. I'd like to make sure it's not visible
outside the assembly.
C# has modifiers 'public', 'private', and 'internal'. Internal
relates to access within an assembly. Does C++ have anything
analogous?