K
Kevin Fishburne
This is in reference to the post:
http://groups.google.com/group/comp...o/browse_thread/thread/8c17a725df1ec88f?hl=en
It appears that there are no cutting edge video cards that use 512 MB
RAM and are AGP 8x, and very few that exist using PCIe or PCIe 16x. I
have discovered that cards seeming to meet these requirements exist but
are described as "workstation class" cards. These are cards used by
professionals, often using 3dsmax, AutoCAD, etc., and are significantly
more expensive than ATI or nVIDIA's usual fare.
My questions is how would a "workstation class" card perform running
normal games vs. a "gamer class" card? Would a 3D Labs Wildcat VP 990
PRO run Doom 3 and Far Cry better or worse than cheaper gamer class
cards? Here are the stats on the card in case anyone's interested:
Evolutionary Wildcat VP Visual Processing Unit (VPU)
# Over 200 32-bit processors dedicated to graphics processing
# 256-bit DDR memory interface, 200 Gflops, and 1.2 TeraOps of
processing power to enhance speed and performance
# Dual 370 MHz, 10-bit RAMDACs for flawless color and quality display
High-Level Programming Architecture
# High-Level Programming Architecture is programmable for future CAD
and DCC application advancements following evolving industry standards
Geometry Processing
# 16 dedicated 32-bit floating-point geometry processors
# Flexible surface and vertex processing
# 16 lights accelerated in hardware
# 32-bit Z-buffer minimizes the annoying flicker of triangle
transposition
Texture Processing
# 128 dedicated 32-bit floating-point texture processors
# Up to eight, simultaneous textures in a single pass
# Programmable texture formats and filters for maximum texture
flexibility
Pixel Processing
# 64 dedicated 32-bit integer pixel processors
# Programmable antialiasing supporting a wide range of antialiasing
options
# Up to eight multi-samples in a single pass
# Programmable image processing and compositing
Virtual Memory Architecture
# Memory stored as L2 cache for faster access to frequently used data
# Seamless handling of large datasets - even when they exceed the card
memory limits
# Designed for optimal buffer download performance
# Automatically pages out unused buffers for maximum efficiency
http://groups.google.com/group/comp...o/browse_thread/thread/8c17a725df1ec88f?hl=en
It appears that there are no cutting edge video cards that use 512 MB
RAM and are AGP 8x, and very few that exist using PCIe or PCIe 16x. I
have discovered that cards seeming to meet these requirements exist but
are described as "workstation class" cards. These are cards used by
professionals, often using 3dsmax, AutoCAD, etc., and are significantly
more expensive than ATI or nVIDIA's usual fare.
My questions is how would a "workstation class" card perform running
normal games vs. a "gamer class" card? Would a 3D Labs Wildcat VP 990
PRO run Doom 3 and Far Cry better or worse than cheaper gamer class
cards? Here are the stats on the card in case anyone's interested:
Evolutionary Wildcat VP Visual Processing Unit (VPU)
# Over 200 32-bit processors dedicated to graphics processing
# 256-bit DDR memory interface, 200 Gflops, and 1.2 TeraOps of
processing power to enhance speed and performance
# Dual 370 MHz, 10-bit RAMDACs for flawless color and quality display
High-Level Programming Architecture
# High-Level Programming Architecture is programmable for future CAD
and DCC application advancements following evolving industry standards
Geometry Processing
# 16 dedicated 32-bit floating-point geometry processors
# Flexible surface and vertex processing
# 16 lights accelerated in hardware
# 32-bit Z-buffer minimizes the annoying flicker of triangle
transposition
Texture Processing
# 128 dedicated 32-bit floating-point texture processors
# Up to eight, simultaneous textures in a single pass
# Programmable texture formats and filters for maximum texture
flexibility
Pixel Processing
# 64 dedicated 32-bit integer pixel processors
# Programmable antialiasing supporting a wide range of antialiasing
options
# Up to eight multi-samples in a single pass
# Programmable image processing and compositing
Virtual Memory Architecture
# Memory stored as L2 cache for faster access to frequently used data
# Seamless handling of large datasets - even when they exceed the card
memory limits
# Designed for optimal buffer download performance
# Automatically pages out unused buffers for maximum efficiency