C
candeh
Can anyone tell me if the AIW Radeon 7200 card has programmable
Vertex/Pixel Shader support?
The only reason I ask is because the Silent Hill 3 video game requires
this to run, and apparently my card does not have this capability. I
have tried using the 3DAnalyze software that I have read about on
various gaming websites, and I made sure to adjust the settings within
the software that those guys recommended, but I think they were mainly
talking about issues encountered with the GeForce cards (which, by the
way, the game does not support.)
The error message was as such:
"This game requires a video card with a minimum of 32MB VRAM and
programmable Vertex/PixelShader support. The application will now
close."
I have gotten the game to run through the opening FMV sequences, and I
was able to go through the options, etc. screens but once it goes
"live" (i.e. the game actually starts) it only lasts for a few seconds
and then it will crash to desktop. I've tried reducing the bells and
whistles as far as possible and still no go. It all comes down to the
vertex/pixel shader dealio.
Any help? I'd sure appreciate it. TIA
Vertex/Pixel Shader support?
The only reason I ask is because the Silent Hill 3 video game requires
this to run, and apparently my card does not have this capability. I
have tried using the 3DAnalyze software that I have read about on
various gaming websites, and I made sure to adjust the settings within
the software that those guys recommended, but I think they were mainly
talking about issues encountered with the GeForce cards (which, by the
way, the game does not support.)
The error message was as such:
"This game requires a video card with a minimum of 32MB VRAM and
programmable Vertex/PixelShader support. The application will now
close."
I have gotten the game to run through the opening FMV sequences, and I
was able to go through the options, etc. screens but once it goes
"live" (i.e. the game actually starts) it only lasts for a few seconds
and then it will crash to desktop. I've tried reducing the bells and
whistles as far as possible and still no go. It all comes down to the
vertex/pixel shader dealio.
Any help? I'd sure appreciate it. TIA