M
Mika Hirvonen
My fully patched UT2004 crashes whenever there's too many
dynamic-light-generating objects around. Whenever it crashes, the screen
cycles a while between grey and blue, then turns to black and returns to
BIOS POST. There's no BSOD, just plain blue. Whatever sounds were
playing before the crash continue looping until the the computer is back
on BIOS POST.
The crash occurs whenever there's a few dozen light generating objects
around. The sure way to reproduce the problem is to go to Instant
Action, select any map and add the super berserk mutator. Once in game,
a single volley of Link Gun primary fire (or Hellbender's Shock Core
primary fire, or any other light-generating projectile) is enough to
cause the crash. Normal play is possible with dynamic lights, as long as
I don't wander into highly active areas.
If I turn dynamic lights off, the game works fine. Dynamic lights work
fine in software mode, too. The problem does not occur with other games
(like Doom 3 or World of Warcraft), nor is the computer unstable while
not gaming. Without dynamic lights, even UT2004 is very stable for long
periods of time (10+ hours on CTF-FaceClassic with 32 bots).
Prime95 on stress test mode didn't reveal any errors, nor did AtiTool's
artifact scanning. I've tried underclocking the X800 to 300MHz (both GPU
and memory), but that didn't help.
Due to the water cooling, I doubt that the CPU or the GPU is
overheating. If I leave the computer off overnight, start it up and
directly go to UT2004 while temperatures are still at ~25C, the crash
happens anyway. Normal CPU temperature is at 40C (I run distributed.net
all the time), and GPU is roughly the same (because the same water cools
both the CPU and the GPU). Case temperature is 20C-30C, depending on
ambient temperature. Idle CPU temperature is usually 1-5C above ambient
temperature (which is normally 23C). CPU and GPU temperature on full
load (for example, 3DMark 05 or Prime95 & AtiTool's burn-in test) can
rise to 55C, but drops quickly to normal when the computer becomes idle.
The hard drives are usually at 40C.
The only thing worrying me about the cooling is the ambient GPU
temperature. Zalman's GPU waterblock doesn't cool the memory chips on
X800 at all. Instead, Zalman ships 8 heatsinks for the video ram. Thus,
the GPU environment temperature is 5-9 degrees higher than GPU core
temperature on full load. Still, I don't think that the video RAM is
overheating.
UT2004 settings: 1600x1200 32bit, all details at max. Lowering detail
settings while keeping dynamic lights on didn't help at all.
Rig:
Win2000 SP4 with latest patches
Athlon64 3500+ with Cool n' Quiet on automatic (makes no difference if
switched to high performance mode)
2x 512MB DDR2 (identical chips, using DualChannel)
Abit A8V Deluxe
AOpen H600 case
Gigabyte x800 XT AGP
Enermax EG475AX-VE(G)-SFMA 470W (is this enough?)
Western Digital Caviar SE 200GB SATA150
Maxtor 160GB IDE
Maxtor 80GB IDE
Samsung DVD-R
Soundblaster Audigy 2
bulk 100mbit NIC (the 1000mbit port on A8V is disabled)
A8V's 802.11g PCI card (not in use)
Cooling:
Zalman Reserator 1 (using distilled water, bought it 7 months ago,
haven't touched it since, the reservoir is 4/5 filled with water)
Zalman ZM-GWB1 (ditto)
dynamic-light-generating objects around. Whenever it crashes, the screen
cycles a while between grey and blue, then turns to black and returns to
BIOS POST. There's no BSOD, just plain blue. Whatever sounds were
playing before the crash continue looping until the the computer is back
on BIOS POST.
The crash occurs whenever there's a few dozen light generating objects
around. The sure way to reproduce the problem is to go to Instant
Action, select any map and add the super berserk mutator. Once in game,
a single volley of Link Gun primary fire (or Hellbender's Shock Core
primary fire, or any other light-generating projectile) is enough to
cause the crash. Normal play is possible with dynamic lights, as long as
I don't wander into highly active areas.
If I turn dynamic lights off, the game works fine. Dynamic lights work
fine in software mode, too. The problem does not occur with other games
(like Doom 3 or World of Warcraft), nor is the computer unstable while
not gaming. Without dynamic lights, even UT2004 is very stable for long
periods of time (10+ hours on CTF-FaceClassic with 32 bots).
Prime95 on stress test mode didn't reveal any errors, nor did AtiTool's
artifact scanning. I've tried underclocking the X800 to 300MHz (both GPU
and memory), but that didn't help.
Due to the water cooling, I doubt that the CPU or the GPU is
overheating. If I leave the computer off overnight, start it up and
directly go to UT2004 while temperatures are still at ~25C, the crash
happens anyway. Normal CPU temperature is at 40C (I run distributed.net
all the time), and GPU is roughly the same (because the same water cools
both the CPU and the GPU). Case temperature is 20C-30C, depending on
ambient temperature. Idle CPU temperature is usually 1-5C above ambient
temperature (which is normally 23C). CPU and GPU temperature on full
load (for example, 3DMark 05 or Prime95 & AtiTool's burn-in test) can
rise to 55C, but drops quickly to normal when the computer becomes idle.
The hard drives are usually at 40C.
The only thing worrying me about the cooling is the ambient GPU
temperature. Zalman's GPU waterblock doesn't cool the memory chips on
X800 at all. Instead, Zalman ships 8 heatsinks for the video ram. Thus,
the GPU environment temperature is 5-9 degrees higher than GPU core
temperature on full load. Still, I don't think that the video RAM is
overheating.
UT2004 settings: 1600x1200 32bit, all details at max. Lowering detail
settings while keeping dynamic lights on didn't help at all.
Rig:
Win2000 SP4 with latest patches
Athlon64 3500+ with Cool n' Quiet on automatic (makes no difference if
switched to high performance mode)
2x 512MB DDR2 (identical chips, using DualChannel)
Abit A8V Deluxe
AOpen H600 case
Gigabyte x800 XT AGP
Enermax EG475AX-VE(G)-SFMA 470W (is this enough?)
Western Digital Caviar SE 200GB SATA150
Maxtor 160GB IDE
Maxtor 80GB IDE
Samsung DVD-R
Soundblaster Audigy 2
bulk 100mbit NIC (the 1000mbit port on A8V is disabled)
A8V's 802.11g PCI card (not in use)
Cooling:
Zalman Reserator 1 (using distilled water, bought it 7 months ago,
haven't touched it since, the reservoir is 4/5 filled with water)
Zalman ZM-GWB1 (ditto)