UT2003 problem with 8500 - Screen blanks

  • Thread starter Thread starter Graeme Ellis
  • Start date Start date
G

Graeme Ellis

Hi,

Does anyone have any ideas on why play UT2003 my Monster Devil II 8500LE
turns the display off. I've noticed both outputs go off, either in clone or
dual display mode. I have UT2003 patched to the current version, tried
CAT3.2-3.6. The game still runs just no display.

Running XP SP1 with AMD TB1.4 on a EPOX 8KHA. No other game, such as BF1942,
UT can I get the same error or artifact.

TIA
 
Graeme Ellis said:
Hi,

Does anyone have any ideas on why play UT2003 my Monster Devil II 8500LE
turns the display off. I've noticed both outputs go off, either in clone or
dual display mode. I have UT2003 patched to the current version, tried
CAT3.2-3.6. The game still runs just no display.

Running XP SP1 with AMD TB1.4 on a EPOX 8KHA. No other game, such as BF1942,
UT can I get the same error or artifact.

TIA
In your UT2003.ini make sure proper render device not REMed out.

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice <---no semi colon
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=XInterface.extendedconsole
GUIController=XInterface.GUIController
Language=int
Product=UT2003
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=XGame.XDeathmatch
DefaultServerGame=XGame.XDeathmatch
ViewportManager=WinDrv.WindowsClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
CdPath=E:

Regards,
Stuart
 
Seems My ini matches your example. Thanks for the response


Stuart Kay said:
Graeme Ellis said:
Hi,

Does anyone have any ideas on why play UT2003 my Monster Devil II 8500LE
turns the display off. I've noticed both outputs go off, either in clone or
dual display mode. I have UT2003 patched to the current version, tried
CAT3.2-3.6. The game still runs just no display.

Running XP SP1 with AMD TB1.4 on a EPOX 8KHA. No other game, such as BF1942,
UT can I get the same error or artifact.

TIA
In your UT2003.ini make sure proper render device not REMed out.

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice <---no semi colon
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=XInterface.extendedconsole
GUIController=XInterface.GUIController
Language=int
Product=UT2003
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=XGame.XDeathmatch
DefaultServerGame=XGame.XDeathmatch
ViewportManager=WinDrv.WindowsClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
CdPath=E:

Regards,
Stuart
 
Graeme Ellis said:
Seems My ini matches your example. Thanks for the response

Just for test purposes try enabling openGL instead of D3D.
If it works then leave it that way.

[Engine.Engine]
:RenderDevice=D3DDrv.D3DRenderDevice <-----add semi colon
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice <---no semi colon

Regards,
Stuart
 
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