R
Roy Chastain
I have been trying to make NetSocket.SetSocketOption work for TCP/IP KeepAlive
I have tried the following code
public virtual void SetKeepAlive (ulong keepalive_time, ulong keepalive_interval)
{
int bytes_per_long = 32 / 8;
byte [] keep_alive = new byte[3*bytes_per_long];
ulong [] input_params = new ulong[3];
int i1;
int bits_per_byte = 8;
if (keepalive_time == 0 || keepalive_interval == 0)
input_params[0] = 0;
else
input_params[0] = 1;
input_params[1] = keepalive_time;
input_params[2] = keepalive_interval;
for (i1=0; i1<input_params.Length; i1++)
{
keep_alive[i1*bytes_per_long+3] = (byte)(input_params[i1] >> ((bytes_per_long - 1) * bits_per_byte) & 0xff);
keep_alive[i1*bytes_per_long+2] = (byte)(input_params[i1] >> ((bytes_per_long - 2) * bits_per_byte) & 0xff);
keep_alive[i1*bytes_per_long+1] = (byte)(input_params[i1] >> ((bytes_per_long - 3) * bits_per_byte) & 0xff);
keep_alive[i1*bytes_per_long+0] = (byte)(input_params[i1] >> ((bytes_per_long - 4) * bits_per_byte) & 0xff);
}
LogTrace.Trace(this,"Keep Alive Bits: {0}",ByteArrayFormater.HexDump(keep_alive));
NetSocket.SetSocketOption(SocketOptionLevel.Socket,SocketOptionName.KeepAlive,keep_alive);
} /* method AsyncSocket SetKeepAlive */
The result is not error, no exception and no keepalive in the expected time frame.
I am passing both times in mill-seconds. The Trace that I have shows 12 bytes in the form of
01 00 00 00 10 27 00 00 98 3a 00 00 when called as SetKeepAlive(10000,15000);
I am not really sure if I need to put the bytes in this order or not. If working directly with the Winsock API, the keepalive
option uses a structure of 3 ULONGS with a 1 in the first one, the time in the 2nd one and the retry time (interval in this code)
in the third one.
Any help on this would be appreciated.
I have tried the following code
public virtual void SetKeepAlive (ulong keepalive_time, ulong keepalive_interval)
{
int bytes_per_long = 32 / 8;
byte [] keep_alive = new byte[3*bytes_per_long];
ulong [] input_params = new ulong[3];
int i1;
int bits_per_byte = 8;
if (keepalive_time == 0 || keepalive_interval == 0)
input_params[0] = 0;
else
input_params[0] = 1;
input_params[1] = keepalive_time;
input_params[2] = keepalive_interval;
for (i1=0; i1<input_params.Length; i1++)
{
keep_alive[i1*bytes_per_long+3] = (byte)(input_params[i1] >> ((bytes_per_long - 1) * bits_per_byte) & 0xff);
keep_alive[i1*bytes_per_long+2] = (byte)(input_params[i1] >> ((bytes_per_long - 2) * bits_per_byte) & 0xff);
keep_alive[i1*bytes_per_long+1] = (byte)(input_params[i1] >> ((bytes_per_long - 3) * bits_per_byte) & 0xff);
keep_alive[i1*bytes_per_long+0] = (byte)(input_params[i1] >> ((bytes_per_long - 4) * bits_per_byte) & 0xff);
}
LogTrace.Trace(this,"Keep Alive Bits: {0}",ByteArrayFormater.HexDump(keep_alive));
NetSocket.SetSocketOption(SocketOptionLevel.Socket,SocketOptionName.KeepAlive,keep_alive);
} /* method AsyncSocket SetKeepAlive */
The result is not error, no exception and no keepalive in the expected time frame.
I am passing both times in mill-seconds. The Trace that I have shows 12 bytes in the form of
01 00 00 00 10 27 00 00 98 3a 00 00 when called as SetKeepAlive(10000,15000);
I am not really sure if I need to put the bytes in this order or not. If working directly with the Winsock API, the keepalive
option uses a structure of 3 ULONGS with a 1 in the first one, the time in the 2nd one and the retry time (interval in this code)
in the third one.
Any help on this would be appreciated.