Using DirectX (DirectSound) with Windows Mobile???

  • Thread starter Thread starter Guest
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G

Guest

Hi!

At the moment I am using a Bluetooth SDK that does not provide audio
streaming via Bluetooth.

I have an idea to 'develop' this with DirectSound. Is it possible to use
that for Windows Mobile 5.0??

Does anybody know another Bluetooth SDK providing audio streaming?

Any other ideas about this topic are welcome as well!

Regards

Jan
 
DirectSound isn't supported on Windows Mobile. You can toggle the audio
between the device and bluetooth headset and then use regular waveAudio etc
to output audio. What specifically are you trying to achieve with a
headset/handsfree device?

Peter
 
DirectSounds support on Windows Mobile?

I noticed the thread and am hoping someone can give me up-to-date good news on using DirectSound on WinMo.

My need is for an equalizer API for Windows Mobile. We control the platform and can add support if MSFT or a 3rd party provides it. We will be writing a graphic equalizer.

Anyone know if MSFT has released support for (1) DirectSound or (2) an equalizer for WMP, on WinMo, since this thread was current???


Thanks much,

Eric
 
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