N
Nathan
Hello,
I'm needing some advice: I have an app for which I've built a timer out of
multiple bitmaps--a clock with a moving hands. I've saved each hand
position (1 second, 2 seconds, etc.) as a separate bitmap, and I make the
clock "tic" down by changing the image of a picture box. The problem, of
course, is that the application uses tons of memory, because each of the
bitmaps is preloaded into an array. Is there an easier way to do this, or a
way to cut down on memory usage?
Thanks in advance,
Nathan
I'm needing some advice: I have an app for which I've built a timer out of
multiple bitmaps--a clock with a moving hands. I've saved each hand
position (1 second, 2 seconds, etc.) as a separate bitmap, and I make the
clock "tic" down by changing the image of a picture box. The problem, of
course, is that the application uses tons of memory, because each of the
bitmaps is preloaded into an array. Is there an easier way to do this, or a
way to cut down on memory usage?
Thanks in advance,
Nathan