Ubisoft Recalls Far Cry 1.2 Patch

  • Thread starter Thread starter Tony DiMarzio
  • Start date Start date
Why on earth would a company rush a *patch*? It's not like there's a whole
boatload of potential customers refusing to buy the game unless the patch
got released.
 
Is that a rhetorical question? I agree... however, they _were_ compelled to
rush 1.2. Everyone wanted it... the sooner the better, and this is the end
result.

Tony
 
They say, "Far Cry patch 1.2 has shown unexpected behaviour on specific
hardware configurations".
I wonder, what are those "specific hardware configurations"? Hmmm...

GT-Force
 
GT-Force said:
They say, "Far Cry patch 1.2 has shown unexpected behaviour on specific
hardware configurations".
I wonder, what are those "specific hardware configurations"? Hmmm...

GT-Force

"All those not exactly the same as the one in their QA lab"
 
First of One said:
Why on earth would a company rush a *patch*? It's not like there's a whole
boatload of potential customers refusing to buy the game unless the patch
got released.


To be honest, I've been holding off on buying Far Cry until the 1.2 patch
with the save anywhere fix is implemented. I did see the game for $20 off
at my local Best Buy yesterday, and it was tempting to pick it up, but the
price of software drops over time anyway.

That aside, this is the first time in memory that I can recall a patch
being pulled. I wonder if nVidia has any comments about it?
 
While strolling carefully through the minefield that is Usenet, on
Sat, 24 Jul 2004 11:06:35 +0000 (UTC), "Spencer"
How in hell can you recall a patch?

Shall I send it in the post or email it?

I would ask them to pay for the time spent downloading the useless
thing.... (particularly if you are on (shudder) dialup!!!)
 
Has anyone determined if it's ati or nvidia cards getting hit harder with
bugs? I'm hoping it's nvidia's optimizations screwing nvidia cards posing
the bigger problems...

Mike
 
NightSky 421 said:
To be honest, I've been holding off on buying Far Cry until the 1.2 patch
with the save anywhere fix is implemented.
....

Same here. However, the save-anywhere will be available in patch 1.3. They
already stated that incorporating it was not easy and they could not make it
in 1.2.

By the way, IMHO, all the PC-game-developers who do not incorporate
save-anywhere, are out of their minds, and shooting themselves in the foot.
If I did not want to save anywhere, I'd go play in the arcades or would buy
a $150 console. After paying ~$2000 for a high-end PC, heck, I want to save
anywhere and anytime I want! :)

GT
 
The console save is adequate. I've found that all through
the game there are breaks that I use to save. One nice
thing about that is it boots those "heh! I gotcha!"
places all over the game. I don't mind a hard game,
but I do mind being intentionally harrassed by a coder
who thinks something like that is funny, and drops you
back to an hour agos worth of struggle.

johns
 
Well i don't know about other folks, my 9600xtg card actually improved
performance with this patch, so its staying on for now.

smithy
 
GT-Force said:
Same here. However, the save-anywhere will be available in patch 1.3. They
already stated that incorporating it was not easy and they could not make it
in 1.2.


I look forward to seeing how it turns out.

By the way, IMHO, all the PC-game-developers who do not incorporate
save-anywhere, are out of their minds, and shooting themselves in the foot.
If I did not want to save anywhere, I'd go play in the arcades or would buy
a $150 console. After paying ~$2000 for a high-end PC, heck, I want to save
anywhere and anytime I want! :)

GT


Amen to that! The main reason why I didn't buy XIII is because I tried
out the demo, found it to be very difficult and I hated not being able to
save when I wanted. Even playing through one of the missions in the demo
proved to be a frustrating experience. A lot of people had similar things
to say about the full game. Too bad really since it otherwise looked like
a decent unique FPS experience.
 
johns said:
The console save is adequate. I've found that all through
the game there are breaks that I use to save. One nice
thing about that is it boots those "heh! I gotcha!"
places all over the game. I don't mind a hard game,
but I do mind being intentionally harrassed by a coder
who thinks something like that is funny, and drops you
back to an hour agos worth of struggle.

johns


My biggest gripe with the console save system is that it can ruin the
immersion factor. From past experience with games in general, I've come
to expect that something big or difficult is about to happen shortly after
a save occurs. I know that Far Cry is a hard game, but I like to have
something of a surprise factor. Having the option to save at timed
intervals is not a bad compromise (assuming you can adjust the
increments), but even that can cause momentary hiccups in a game. And
with Far Cry being a difficult game, it's also nice to be able to save
when you want.
 
So what if everyone wanted it? They already purchased the game, paid their
money. There's no financial benefit for the company to release the patch
early.
 
I'm afraid you're incorrect. Saying there is no financial benefit in
releasing/rushing this patch which adds functionality and fixes bugs is like
saying there is no financial benefit to Microsoft releasing/rushing security
updates and OS hotfixes. The financial benefit is long term and forward
looking as CryTek and Ubi's reputation for quality software is affected by
the code state of this game.
 
I'm afraid you're incorrect. Saying there is no financial benefit in
releasing/rushing this patch which adds functionality and fixes bugs is like
saying there is no financial benefit to Microsoft releasing/rushing security
updates and OS hotfixes. The financial benefit is long term and forward
looking as CryTek and Ubi's reputation for quality software is affected by
the code state of this game.
Exactly, with what's been happening I'm losing faith in Crytek. The
next game they release I'll be hesitant to purchase.

Additionally one of the main things the FarCry patch was supposed to
accomplish was enabling support for Shader Model 3.0, lots of people
buying the new nVidia and Radeon cards will be looking for a game that
fully shows off their cards capabilities. With the 1.2 patch FarCry is
that game.
Or perhaps right now (this is pure speculation) Crytek/Ubisoft has a
deal with some OEM to bundle FarCry with the Radeon X800 or GeForce
6800, but they're waiting for the patch to be finished.
 
Additionally one of the main things the FarCry patch was supposed to
accomplish was enabling support for Shader Model 3.0, lots of people
buying the new nVidia and Radeon cards will be looking for a game that
fully shows off their cards capabilities. With the 1.2 patch FarCry is
that game.
Or perhaps right now (this is pure speculation) Crytek/Ubisoft has a
deal with some OEM to bundle FarCry with the Radeon X800 or GeForce
6800, but they're waiting for the patch to be finished.

I wonder what the "issue ratio" is - meaning the percentage of patch 1.2
users who actually have new problems now. I'm running it with a Radeon
9600Pro and I haven't seen any new problems. Also, if CryTek issues a
recall can't they provide a way to uninstall the patch aside from having to
reinstall the whole game? Is it even possible?
 
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