E
Eric Newton
say for example, using Unreal's map download "protocol"
unreal://192.168.0.1
in theory, this "Unreal" scheme could be extended and represented as a
System.Uri
unreal://192.168.0.1/maps/SomeCoolMapOnlyOnthisServer.umap
and if the "Unreal" server could read this, in theory, a map would start
streaming to your system.
What if I wanted to create an UnrealUri, based on System.Uri? subclass Uri
you say... fine... BUT the entire uri has to be built for the base
constructor...
I found UriBuilder... dont see the point however, since it doesnt seem to
have an virtual methods to override, so that, in theory, this could be
subclassed to a UnrealUriBuilder and overcome the Uri base constructor
problem...
to the framework guys... just wanted to know if somebody could submit how it
seems like it SHOULD be...
unreal://192.168.0.1
in theory, this "Unreal" scheme could be extended and represented as a
System.Uri
unreal://192.168.0.1/maps/SomeCoolMapOnlyOnthisServer.umap
and if the "Unreal" server could read this, in theory, a map would start
streaming to your system.
What if I wanted to create an UnrealUri, based on System.Uri? subclass Uri
you say... fine... BUT the entire uri has to be built for the base
constructor...
I found UriBuilder... dont see the point however, since it doesnt seem to
have an virtual methods to override, so that, in theory, this could be
subclassed to a UnrealUriBuilder and overcome the Uri base constructor
problem...
to the framework guys... just wanted to know if somebody could submit how it
seems like it SHOULD be...