G
Guest
Hi, I'm a CS student who's developing a game for a mobile device as an
independant study project. I'm sorry if this is a repeat question or if
there's a FAQ I've missed.
My first question relates to using the mobile device emulator. I'm using
VS.NET 2003 to develop the game, and while running the emulator by debugging
the program works fine, I was wondering how I can use the emulator without
using the VS debugger or VS in any way. Is there a way? If so, can I load a
program from my hard drive (i.e., the game program) into the emulator? This
is the first time I've used an emulator for software development, so I'm
unfamilliar with their operation. I only ask because my professor would like
to be able to run the emulator and the game without having to go through VS.
My second question relates to the MouseDown event. One of the goals I have
for my game (a turn-based tactics/strategy game) is to make the game's
execution entirely user driven, and to have the user interface strongly tied
to the capabilities of a pocket PC. In other owrds, I'd like it if all the
player has to do is tap the pen on the screen when and where he/she wants
things to happen. That is, ideally, the only type of player action that has
to be taken to make the game playable is a pen tap. In development, I've been
using MouseDown events, because they give an (x,y) coordinate pair that can
be used to determine when the user wants to interact with the game; e .g., if
the player has selected a unit, or is ordering a unit to attack another unit,
etc. at a location based on the (x,y) coordinate of the mouse click. Will
the MouseDown event "corespond" to pen taps on an actual pocket PC? Or is
there another event that can be used? Or have I missed the point on some more
fundamental level?
Thanks for your time,
GunnerJ
independant study project. I'm sorry if this is a repeat question or if
there's a FAQ I've missed.
My first question relates to using the mobile device emulator. I'm using
VS.NET 2003 to develop the game, and while running the emulator by debugging
the program works fine, I was wondering how I can use the emulator without
using the VS debugger or VS in any way. Is there a way? If so, can I load a
program from my hard drive (i.e., the game program) into the emulator? This
is the first time I've used an emulator for software development, so I'm
unfamilliar with their operation. I only ask because my professor would like
to be able to run the emulator and the game without having to go through VS.
My second question relates to the MouseDown event. One of the goals I have
for my game (a turn-based tactics/strategy game) is to make the game's
execution entirely user driven, and to have the user interface strongly tied
to the capabilities of a pocket PC. In other owrds, I'd like it if all the
player has to do is tap the pen on the screen when and where he/she wants
things to happen. That is, ideally, the only type of player action that has
to be taken to make the game playable is a pen tap. In development, I've been
using MouseDown events, because they give an (x,y) coordinate pair that can
be used to determine when the user wants to interact with the game; e .g., if
the player has selected a unit, or is ordering a unit to attack another unit,
etc. at a location based on the (x,y) coordinate of the mouse click. Will
the MouseDown event "corespond" to pen taps on an actual pocket PC? Or is
there another event that can be used? Or have I missed the point on some more
fundamental level?
Thanks for your time,
GunnerJ